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Synopsis

polyAverageVertex [-caching boolean] [-constructionHistory boolean] [-iterations int] [-name string] [-nodeState int] [-worldSpace boolean] selectionList

polyAverageVertex is undoable, queryable, and editable.

Moves the selected vertices of a polygonal object to round its shape. Translate, move, rotate or scale vertices.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Flags

caching, constructionHistory, iterations, name, nodeState, worldSpace
Long name (short name) Argument types Properties
-iterations(-i) int createqueryedit
Number of rounding steps.
-worldSpace(-ws) boolean createqueryedit
This flag specifies which reference to use. If "true" : all geometrical values are taken in world reference. If "false" : all geometrical values are taken in object reference.
C: Default is "false".
Common flags
-caching(-cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-name(-n) string create
Give a name to the resulting node.
-nodeState(-nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a cube with a 5x5x5 subdivision.
polyCube -sx 5 -sy 5 -sz 5 -n plg;

// Average all the vertices
polyAverageVertex "plg.vtx[*]";