polyColorPerVertex is undoable, queryable, and editable.
Command associates color(rgb and alpha) with vertices on polygonal objects.
When used with the query flag, it returns the color associated with the
specified components.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-alpha(-a)
|
float
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Specifies the alpha channel of color
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-clamped(-cla)
|
boolean
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This flag specifies if the color set will truncate any value that is
outside 0 to 1 range.
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-colorB(-b)
|
float
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Specifies the B channel of color
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-colorDisplayOption(-cdo)
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Change the display options on the mesh to display the vertex colors.
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-colorG(-g)
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float
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Specifies the G channel of color
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-colorR(-r)
|
float
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Specifies the R channel of color
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-colorRGB(-rgb)
|
float float float
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Specifies the RGB channels of color
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-notUndoable(-nun)
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Execute the command, but without having the command
be undoable. This option will greatly improve performance
for large numbers of object. This will make the command
not undoable regardless of whether undo has been
enabled or not.
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-relative(-rel)
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When used, the color values specified are added relative to the current values.
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-remove(-rem)
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When used, the color values are removed from the selected or specified objects
or components. This option only supports meshes with no construction history, or meshes
whose construction history includes a recent polyColorPerVertexNode. For meshes whose construction
history includes a polgon operation the polyColorPerVertexNode, consider using the polyColorDel command instead
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-representation(-rpt)
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int
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This flag corresponds to the color channels to used, for example
A(alpha only), RGB, and RGBA.
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