Long name (short name) |
Argument types |
Properties |
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-accurateEvaluation(-ae)
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used to get accurate results for the bounding box computation
For objects with large vertex counts, accurate evaluation takes more time
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-area(-a)
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returns the surface area of the object's faces in local space as a float
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-boundingBox(-b)
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returns the object's bounding box in 3d space
as 6 floats in MEL: xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBox2d(-b2)
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returns the object's uv bounding box (for the current map if one is not specified) in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBoxComponent(-bc)
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returns the bounding box of selected components in 3d space
as 6 floats in MEL : xmin xmax ymin ymax zmin zmax, or as
a tuple of three pairs in Python: ((xmin,xmax), (ymin,ymax), (zmin,zmax))
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-boundingBoxComponent2d(-bc2)
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returns the bounding box of selected uv coordinates in 2d space
as 4 floats in MEL : xmin xmax ymin ymax, or as
a tuple of two pairs in Python: ((xmin,xmax), (ymin,ymax))
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-displayStats(-ds)
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toggles the display of poly statistics for the active View.
All other flags are ignored if this flag is specified (Obsolete
- refer to the headsUpDisplay command)
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-edge(-e)
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returns the number of edges as an int
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-edgeComponent(-ec)
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returns the object's number of selected edges as an int
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-face(-f)
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returns the number of faces as an int
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-faceComponent(-fc)
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returns the object's number of selected faces as an int
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-format(-fmt)
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used to display the results as an explicit sentence
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-shell(-s)
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returns the number of shells shells (disconnected pieces) as an int
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-triangle(-t)
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returns the number of triangles as an int
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-triangleComponent(-tc)
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returns the number of triangles of selected components as an int
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-uvComponent(-uvc)
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returns the object's number of selected uv coordinates as an int
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-uvSetName(-uvs)
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string
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used when querying texture vertices to specify the uv set. If a uv set
is not specified then the current map for the object will be used
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-uvcoord(-uv)
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returns the number of uv coordinates (for the current map if one is
not specified) as an int
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-vertex(-v)
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returns the number of vertices as an int
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-vertexComponent(-vc)
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returns the object's number of selected vertices as an int
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-worldArea(-wa)
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returns the surface area of the object's faces in world space as a float
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