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polyMergeUV [-caching boolean] [-constructionHistory boolean] [-distance float] [-name string] [-nodeState int] [-uvSetName string]
polyMergeUV is undoable, queryable, and editable.
Merge UVs of an object based on their distance. UVs are merge only
if they belong to the same 3D vertex.
In query mode, return type is based on queried flag.
caching, constructionHistory, distance, name, nodeState, uvSetName
Long name (short name) |
Argument types |
Properties |
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-distance(-d)
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float
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This flag specifies the maximum distance to merge UVs.
C: Default is 0.0.
Q: When queried, this flag returns a double.
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-uvSetName(-uvs)
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string
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Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists.
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Create a poly cube
polyCube;
select -r pCube1.map[4] pCube1.map[13];
// Merge two UVs
polyMergeUV;