Long name (short name) |
Argument types |
Properties |
-flipReversed(-fr)
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boolean
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If this flag is turned on, the reversed UV pieces are fliped.
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-gridU(-gu)
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int
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-gridV(-gv)
|
int
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-layout(-l)
|
int
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How to move the UV pieces, after cuts are applied:
0 No move is applied.
1 Layout the pieces along the U axis.
2 Layout the pieces in a square shape.
3 Layout the pieces in grids.
4 Layout the pieces in nearest regions.
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-layoutMethod(-lm)
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int
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// -lm/layoutMethod layoutMethod integer
// (C, E, Q) Which layout method to use:
// 0 Block Stacking.
// 1 Shape Stacking.
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-offsetU(-ou)
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float
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Offset the layout in the U direction by the given value.
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-offsetV(-ov)
|
float
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Offset the layout in the V direction by the given value.
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-percentageSpace(-ps)
|
float
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When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
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-prescale(-psc)
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int
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Prescale the shell before laying it out.
0 No scale is applied.
1 Object space scaling applied.
2 World space scaling applied.
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-rotateForBestFit(-rbf)
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int
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How to rotate the pieces, before move:
0 No rotation is applied.
1 Only allow 90 degree rotations.
2 Allow free rotations.
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-scale(-sc)
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int
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How to scale the pieces, after move:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
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-sizeU(-su)
|
float
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Scale the layout in the U direction by the given value.
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-sizeV(-sv)
|
float
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Scale the layout in the V direction by the given value.
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-uvSetName(-uvs)
|
string
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Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists.
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