polyOptUvs is undoable, queryable, and editable.
Optimizes selected UVs.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-applyToShell(-as)
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boolean
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Specifies where the whole object or just shells that are selected
or pinned should be affected.
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-areaWeight(-aw)
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float
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Surface driven importance. 0 treat all faces equal. 1 gives more
importance to large ones.
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-globalBlend(-gb)
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float
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This allows the user to blend between a local optimization method
(globalBlend = 0.0) and a global optimization method
(globalBlend = 1.0). The local optimization method looks at the
ratio between the triangles on the object and the triangles in UV
space. It has a side affect that it can sometimes introduce tapering
problems. The global optimization is much slower, but takes into
consideration the entire object when optimizing uv placement.
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-globalMethodBlend(-gmb)
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float
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The global optimization method uses two functions to compute
a minimization. The first function controls edge
stretch by using edges lengths between xyz and uv. The second
function penalizes the first function by preventing
configurations where triangles would overlap. For every surface
there is a mix between these two functions that will give the
appropriate response. Values closer to 1.0 give more weight to
the edge length function. Values closer to 0.0 give more weight to
surface area. The default value of '0.5' is a even mix
between these two values.
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-iterations(-i)
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int
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Maximum number of iterations for each connected UV piece.
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-optimizeAxis(-oa)
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int
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Degree of freedom for optimization:
0=Optimize freely, 1=Move vertically only, 2=Move horzontally only
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-pinSelected(-ps)
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boolean
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Specifies that the selected components should be pinned
instead of the unselected components.
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-pinUvBorder(-pub)
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boolean
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Specifies that the UV border should be pinned when doing the
solve. By default only unselected components are pinned.
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-scale(-s)
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float
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Ratio between 2d and 3d space.
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-stoppingThreshold(-ss)
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float
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Minimum distorsion improvement between two steps in %.
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-useScale(-us)
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boolean
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-uvSetName(-uvs)
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string
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Specifies name of the uv set to modify. Default is the
current UV set.
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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