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Synopsis

polyPrism [-axis linear linear linear] [-constructionHistory boolean] [-createUVs int] [-length linear] [-name string] [-numberOfSides int] [-sideLength linear] [-subdivisionsCaps int] [-subdivisionsHeight int] [-texture int]

polyPrism is undoable, queryable, and editable.

The prism command creates a new polygonal prism.

Return value

string[]Object name and node name.

In query mode, return type is based on queried flag.

Related

polyCone, polyCube, polyCylinder, polyPlane, polyPyramid, polyTorus

Flags

axis, constructionHistory, createUVs, length, name, numberOfSides, sideLength, subdivisionsCaps, subdivisionsHeight, texture
Long name (short name) Argument types Properties
-axis(-ax) linear linear linear createqueryedit
This flag specifies the primitive axis used to build the prism.
Q: When queried, this flag returns a float[3].
-createUVs(-cuv) int create
This flag alows a specific UV mechanism to be selected, while creating the primitive.
The valid values are 0, 1, 2 or 3.
0 implies that no UVs will be generated (No texture to be applied).

1 implies UVs should be created for the object as a whole without any normalization.
The primitive will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped primitive, the shared edges will have shared UVs.

2 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.

3 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.

For better understanding of these options, you may have to open the
texture view window


C: Default is 2.
-length(-l) linear createqueryedit
This flag specifies the length of the prism.
C: Default is 2.0.
Q: When queried, this flag returns a float.
-numberOfSides(-ns) int createqueryedit
This specifies the number of sides for the prism.
C: Default is 3.
Q: When queried, this flag returns an int.
-sideLength(-w) linear createqueryedit
This flag specifies the edge length of the prism.
C: Default is 2.0.
Q: When queried, this flag returns a float.
-subdivisionsCaps(-sc) int createqueryedit
This flag specifies the subdivisions on the caps for the prism.
C: Default is 2.
Q: When queried, this flag returns an int.
-subdivisionsHeight(-sh) int createqueryedit
This specifies the subdivisions along the height for the prism.
C: Default is 1.
Q: When queried, this flag returns an int.
-texture(-tx) int create
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.
Common flags
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
-name(-n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a prism, with 10 subdivisions on the caps,
// and 15 subdivisions along the length,
// the edge length of the prism is 20.
polyPrism -sc 10 -sh 15 -w 20;

// Create a prism, called "myprism", on each direction there are 5 subdivisions.
polyPrism -n myprism -sc 5 -sh 5;