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polyUnite [-caching boolean] [-constructionHistory boolean] [-mergeUVSets int] [-name string] [-nodeState int]
poly poly [poly ...]
polyUnite is undoable, queryable, and editable.
This command creates a new poly as an union of a list of polys
If no objects are specified in the command line, then the
objects from the active list are used.
string[] | Object name and node name. |
In query mode, return type is based on queried flag.
polyBoolOp, polySeparate
caching, constructionHistory, mergeUVSets, name, nodeState
Long name (short name) |
Argument types |
Properties |
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-mergeUVSets(-muv)
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int
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Specify how UV sets will be merged on the output mesh.
The choices are 0 | 1 | 2.
0 = Do not merge. Each UV set on each mesh will become a new UV set in the output.
1 = Merge by name. UV sets with the same name will be merged.
2 = Merge by UV links. UV sets will be merged so that UV linking on the input meshes continues to work.
The default is 1 (merge by name).
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Common flags |
-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-name(-n)
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string
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Give a name to the resulting node.
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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polySphere -n plg1;
polyCube -w 2 -h .2 -d 2 -n plg2; move 0 -1.1 0;
polyCube -w 2 -h .2 -d 2 -n plg3; move 0 1.1 0;
polyUnite -n result plg1 plg2 plg3;
rotate 0 0 90 result;