rebuildSurface is undoable, queryable, and editable.
This command rebuilds a surface by modifying its parameterization.
In some cases the shape of the surface may also change. The
rebuildType (-rt) attribute determines how the surface is rebuilt.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-degreeU(-du)
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int
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The degree of the resulting surface in the u direction
0 - maintain current,
1 - linear,
2 - quadratic,
3 - cubic,
5 - quintic,
7 - heptic
Default: 3
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-degreeV(-dv)
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int
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The degree of the resulting surface in the v direction
0 - maintain current,
1 - linear,
2 - quadratic,
3 - cubic,
5 - quintic,
7 - heptic
Default: 3
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-direction(-dir)
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int
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The direction in which to rebuild:
0 - U,
1 - V,
2 - Both U and V
Default: 2
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-endKnots(-end)
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int
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End conditions for the surface
0 - uniform end knots,
1 - multiple end knots,
Default: 0
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-fitRebuild(-fr)
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int
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Specify the type of rebuild method to be used:
0 - Convert Classic, the default and original convert method.
1 - Fit using the least squares fit method.
2 - Convert Match, alternate matching convert method.
3 - Convert Grid, uses a grid-based fit algorithm.
Default: 0
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-keepControlPoints(-kcp)
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boolean
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Use the control points of the input surface.
This forces uniform parameterization unless rebuildType is 2 (match knots)
Default: false
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-keepCorners(-kc)
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boolean
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The corners of the resulting surface will not change from the corners of the input surface.
Default: true
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-keepRange(-kr)
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int
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Determine the parameterization for the resulting surface.
0 - reparameterize the resulting surface from 0 to 1;
1 - keep the original surface parameterization;
2 - reparameterize the result from 0 to number of spans
Default: 1
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-rebuildType(-rt)
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int
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The rebuild type:
0 - uniform,
1 - reduce spans,
2 - match knots,
3 - remove multiple knots,
4 - force non rational
5 - rebuild ends
6 - trim convert (uniform)
7 - into Bezier mesh
Default: 0
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-spansU(-su)
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int
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The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.
Default: 4
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-spansV(-sv)
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int
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The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface.
Default: 4
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-tolerance(-tol)
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linear
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The tolerance with which to rebuild
Default: 0.01
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Common flags |
-constructionHistory(-ch)
|
boolean
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Turn the construction history on or off.
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-name(-n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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-object(-o)
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boolean
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Create the result, or just the dependency node.
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-polygon(-po)
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int
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The value of this argument controls the type of the object
created by this operation
- 0: nurbs surface
- 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
- 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
- 3: Bezier surface
- 4: subdivision surface solid (use nurbsToSubdivPref to set the
parameters for the conversion)
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-replaceOriginal(-rpo)
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boolean
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Create "in place" (i.e., replace).
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Advanced flags |
-caching(-cch)
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boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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-nodeState(-nds)
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int
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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