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selectPriority [-allComponents uint] [-allObjects uint] [-animBreakdown uint] [-animCurve uint] [-animInTangent uint] [-animKeyframe uint] [-animOutTangent uint] [-byName string boolean] [-camera uint] [-cluster uint] [-collisionModel uint] [-controlVertex uint] [-curve uint] [-curveKnot uint] [-curveOnSurface uint] [-curveParameterPoint uint] [-dimension uint] [-dynamicConstraint uint] [-edge uint] [-editPoint uint] [-emitter uint] [-facet uint] [-field uint] [-fluid uint] [-follicle uint] [-hairSystem uint] [-handle uint] [-hull uint] [-ikEndEffector uint] [-ikHandle uint] [-imagePlane uint] [-implicitGeometry uint] [-isoparm uint] [-joint uint] [-jointPivot uint] [-lattice uint] [-latticePoint uint] [-light uint] [-localRotationAxis uint] [-locator uint] [-locatorUV uint] [-locatorXYZ uint] [-meshUVShell boolean] [-motionTrailPoint uint] [-motionTrailTangent uint] [-nCloth uint] [-nParticle uint] [-nParticleShape uint] [-nRigid uint] [-nonlinear uint] [-nurbsCurve uint] [-nurbsSurface uint] [-orientationLocator uint] [-particle uint] [-particleShape uint] [-plane uint] [-polymesh uint] [-polymeshEdge uint] [-polymeshFace uint] [-polymeshFreeEdge uint] [-polymeshUV uint] [-polymeshVertex uint] [-polymeshVtxFace uint] [-queryByName string] [-rigidBody uint] [-rigidConstraint uint] [-rotatePivot uint] [-scalePivot uint] [-sculpt uint] [-selectHandle uint] [-spring uint] [-springComponent uint] [-stroke uint] [-subdiv uint] [-subdivMeshEdge uint] [-subdivMeshFace uint] [-subdivMeshPoint uint] [-subdivMeshUV uint] [-surfaceEdge uint] [-surfaceFace uint] [-surfaceKnot uint] [-surfaceParameterPoint uint] [-surfaceRange uint] [-texture uint] [-vertex uint]
selectPriority is undoable, queryable, and NOT editable.
The selectPriority command is used to change the selection priority of particular types of objects that can be selected when using the select tool. It accepts no other arguments besides the flags. These flags are the same as used by the 'selectType' command.int | if a query operation |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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-allComponents(-alc)
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uint
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-allObjects(-alo)
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uint
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-animBreakdown(-abd)
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uint
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-animCurve(-ac)
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uint
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-animInTangent(-ait)
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uint
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-animKeyframe(-ak)
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uint
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-animOutTangent(-aot)
|
uint
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-byName(-bn)
|
string boolean
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-camera(-ca)
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uint
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-cluster(-cl)
|
uint
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-collisionModel(-clm)
|
uint
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-controlVertex(-cv)
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uint
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-curve(-c)
|
uint
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-curveKnot(-ck)
|
uint
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-curveOnSurface(-cos)
|
uint
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-curveParameterPoint(-cpp)
|
uint
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-dimension(-dim)
|
uint
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-dynamicConstraint(-dc)
|
uint
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-edge(-eg)
|
uint
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-editPoint(-ep)
|
uint
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-emitter(-em)
|
uint
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-facet(-fc)
|
uint
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-field(-fi)
|
uint
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-fluid(-fl)
|
uint
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-follicle(-fo)
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uint
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-hairSystem(-hs)
|
uint
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-handle(-ha)
|
uint
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-hull(-hl)
|
uint
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-ikEndEffector(-iee)
|
uint
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-ikHandle(-ikh)
|
uint
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-imagePlane(-ip)
|
uint
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-implicitGeometry(-ig)
|
uint
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-isoparm(-iso)
|
uint
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-joint(-j)
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uint
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-jointPivot(-jp)
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uint
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-lattice(-la)
|
uint
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-latticePoint(-lp)
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uint
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-light(-lt)
|
uint
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-localRotationAxis(-ra)
|
uint
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-locator(-lc)
|
uint
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-locatorUV(-luv)
|
uint
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-locatorXYZ(-xyz)
|
uint
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-meshUVShell(-msh)
|
boolean
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-motionTrailPoint(-mtp)
|
uint
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-motionTrailTangent(-mtt)
|
uint
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-nCloth(-ncl)
|
uint
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-nParticle(-npr)
|
uint
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-nParticleShape(-nps)
|
uint
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-nRigid(-nr)
|
uint
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-nonlinear(-nl)
|
uint
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-nurbsCurve(-nc)
|
uint
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-nurbsSurface(-ns)
|
uint
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-orientationLocator(-ol)
|
uint
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-particle(-pr)
|
uint
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-particleShape(-ps)
|
uint
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-plane(-pl)
|
uint
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-polymesh(-p)
|
uint
|
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-polymeshEdge(-pe)
|
uint
|
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-polymeshFace(-pf)
|
uint
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-polymeshFreeEdge(-pfe)
|
uint
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-polymeshUV(-puv)
|
uint
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-polymeshVertex(-pv)
|
uint
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-polymeshVtxFace(-pvf)
|
uint
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-queryByName(-qbn)
|
string
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-rigidBody(-rb)
|
uint
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-rigidConstraint(-rc)
|
uint
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-rotatePivot(-rp)
|
uint
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-scalePivot(-sp)
|
uint
|
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-sculpt(-sc)
|
uint
|
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-selectHandle(-sh)
|
uint
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-spring(-spr)
|
uint
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-springComponent(-spc)
|
uint
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-stroke(-str)
|
uint
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-subdiv(-sd)
|
uint
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-subdivMeshEdge(-sme)
|
uint
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-subdivMeshFace(-smf)
|
uint
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-subdivMeshPoint(-smp)
|
uint
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-subdivMeshUV(-smu)
|
uint
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-surfaceEdge(-se)
|
uint
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-surfaceFace(-sf)
|
uint
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-surfaceKnot(-sk)
|
uint
|
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-surfaceParameterPoint(-spp)
|
uint
|
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-surfaceRange(-sr)
|
uint
|
|||
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-texture(-tx)
|
uint
|
|||
|
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-vertex(-v)
|
uint
|
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Flag can appear in Create mode of command | Flag can appear in Edit mode of command |
Flag can appear in Query mode of command | Flag can be used more than once in a command. |
selectPriority -q -nurbsCurve; selectPriority -nurbsCurve 10; selectPriority -handle 9 -ikHandle 8;