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setPfxToPolyCamera cameraName selectedPaintEffectsOnly
Set the camera to use for paint effects or toon elements that are
converted to poly. Some paint effects items adjust to the current viewpoint.
For example toon profile lines, or brushes with forwardTwist on. For
normal paint effects redraw and render paint effects knows the current view
being rendered, and thus has access to the current camera. However for paint effects
converted to poly( or nurbs ) the evaluation of the output mesh is done outside
the context of a render or draw, thus we need to explicitly connect a camera to
the paint effects node( stroke, pfxToon, or pfxHair nodes). This routine
allows one to set the camera after one has done paint effects or toon to polygons.
Technically this routine connects to or sets the cameraPoint attribute on the paint
effects node.
None
Arguments
Variable Name |
Variable Type |
Description |
| | string cameraName: The name of the camera to set the paint effects elements for.
int selectedPaintEffectsOnly: If true then applied to all selected paint effects, otherwise
to all paint effects that have been converted to polygons.
|
setPfxToPolyCamera persp1 true;
setPfxToPolyCamera top false;