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shadingNode [-asLight] [-asPostProcess] [-asRendering] [-asShader] [-asTexture] [-asUtility] [-isColorManaged] [-name string] [-parent string]
node
shadingNode is undoable, NOT queryable, and NOT editable.
The shadingNode command classifies any DG node as a shader, texture
light, post process, or utility so that it can be properly organized
in the multi-lister. Recall that any DG node can be used a part of a
a shader, texture or light - regardless of how it is classified by this.
command. These classifications are provided for convenience in the UI.
string | (the name of the new node) |
asLight, asPostProcess, asRendering, asShader, asTexture, asUtility, isColorManaged, name, parent
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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string $myShader;
$myShader = `shadingNode -asShader anisotropic`;