subdAutoProjection is undoable, queryable, and editable.
Projects a texture map onto an object, using several orthogonal projections
simultaneously.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-layout(-l)
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int
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What layout algorithm should be used:
0 UV pieces are aligned along the U axis.
1 UV pieces are moved in a square shape.
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-optimize(-o)
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int
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Use two different flavors for the cut generation.
0 Every face is assigned to the best plane. This optimizes the
map distortion.
1 Small UV pieces are incorporated into larger ones, when the
extra distortion introduced is reasonable. This tends to produce fewer
UV pieces.
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-percentageSpace(-ps)
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float
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When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
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-planes(-p)
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int
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Number of intermediate projections used. Valid numbers
are 4, 5, 6, 8, and 12.
C: Default is 6.
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-scale(-sc)
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int
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How to scale the pieces, after projections:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
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-skipIntersect(-si)
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boolean
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When on, self intersection of UV pieces are not
tested. This makes the projection faster and produces fewer pieces,
but may lead to overlaps in UV space.
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-worldSpace(-ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
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Common flags |
-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable).
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-name(-n)
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string
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Name the resulting object.
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