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subdLayoutUV [-flipReversed boolean] [-layout int] [-layoutMethod int] [-percentageSpace float] [-rotateForBestFit int] [-scale int] [-separate int] [-worldSpace boolean]
subdLayoutUV is undoable, queryable, and editable.
Move UVs in the texture plane to avoid overlaps.
In query mode, return type is based on queried flag.
flipReversed, layout, layoutMethod, percentageSpace, rotateForBestFit, scale, separate, worldSpace
Long name (short name) |
Argument types |
Properties |
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-flipReversed(-fr)
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boolean
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If this flag is turned on, the reversed UV pieces are fliped.
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-layout(-l)
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int
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How to move the UV pieces, after cuts are applied:
0 No move is applied.
1 Layout the pieces along the U axis.
2 Layout the pieces in a square shape.
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-layoutMethod(-lm)
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int
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Which layout method to use:
0 Block Stacking.
1 Shape Stacking.
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-percentageSpace(-ps)
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float
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When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
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-rotateForBestFit(-rbf)
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int
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0 No rotation is applied.
1 Only allow 90 degree rotations.
2 Allow free rotations.
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-scale(-sc)
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int
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How to scale the pieces, after move and cuts:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
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-separate(-se)
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int
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Which UV edges should be cut:
0 No cuts.
1 Cut only along folds.
2 Make all necessary cuts to avoid all intersections.
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-worldSpace(-ws)
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boolean
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If true, performs the operation in world space coordinates as
opposed to local space.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Create a cube
createSubdCube;
// Layout all UVs in the texture plane.
subdLayoutUV -l 2 -fr true -se 2 -sc 1 "subdivCube1.smf[*][*]";