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Synopsis

textureWindow [-backFacingColor float float float float] [-capture string] [-captureSequenceNumber int] [-changeCommand string string string string] [-checkerDensity int] [-clearImage] [-cmEnabled boolean] [-control] [-defineTemplate string] [-displayAxes boolean] [-displayCheckered boolean] [-displayDistortion boolean] [-displayDivisionLines boolean] [-displayGridLines boolean] [-displayImage int] [-displayLabels boolean] [-displayPreselection boolean] [-displaySolidMap boolean] [-displayStyle string] [-distortionPerObject boolean] [-divisions int] [-docTag string] [-doubleBuffer] [-drawAxis boolean] [-drawSubregions boolean] [-exists] [-exposure float] [-filter string] [-forceMainConnection string] [-forceRebake boolean] [-frameAll] [-frameSelected] [-frontFacingColor float float float float] [-gamma float] [-highlightConnection string] [-imageBaseColor float float float] [-imageDisplay boolean] [-imageNames] [-imageNumber int] [-imagePixelSnap boolean] [-imageRatio boolean] [-imageSize] [-imageTileRange float float float float] [-imageUnfiltered boolean] [-internalFaces boolean] [-labelPosition string] [-loadImage string] [-lockMainConnection] [-mainListConnection string] [-maxResolution int] [-nbImages] [-numUvSets] [-numberOfImages int] [-panel string] [-parent string] [-realSize] [-refresh] [-relatedFaces boolean] [-removeAllImages] [-removeImage] [-rendererString string] [-reset] [-saveImage] [-scaleBlue float] [-scaleGreen float] [-scaleRed float] [-selectInternalFaces] [-selectRelatedFaces] [-selectionConnection string] [-setUvSet int] [-singleBuffer] [-size float] [-spacing float] [-stateString] [-style int] [-tileLabels boolean] [-toggle boolean] [-toggleExposure] [-toggleGamma] [-unParent] [-unlockMainConnection] [-updateMainConnection] [-useFaceGroup boolean] [-useTemplate string] [-uvSets] [-viewPortImage boolean] [-viewTransformName string] [-writeImage string] string

textureWindow is undoable, queryable, and editable.

This command is used to create a UV Editor and to query or edit the texture editor settings.

The UV Editor displays texture mapped polygon objects in 2D texture space. Only active objects are visible in this window.

The UV Editor has the ability to display two types of images. The Texture Image is a visualisation of the current texture and associated placement parameters. The Editor Image is a user specified image loaded from disk.

A UV Editor can be invoked by selecting the "Window -> UV Texture Editor..." menu item from the main maya menu listing that appears at the top of the maya window. It can also be invoked by selecting the "Panel -> UV Editor" item under the "Panels" menu item that appears at the top right hand corner of the view.

As a UV Editor typically exists at start-up time, and as only one of these can exist at any given time, this command is normally used to query and edit the editor settings.

Return value

stringThe name of the texture window

In query mode, return type is based on queried flag.

Flags

backFacingColor, capture, captureSequenceNumber, changeCommand, checkerDensity, clearImage, cmEnabled, control, defineTemplate, displayAxes, displayCheckered, displayDistortion, displayDivisionLines, displayGridLines, displayImage, displayLabels, displayPreselection, displaySolidMap, displayStyle, distortionPerObject, divisions, docTag, doubleBuffer, drawAxis, drawSubregions, exists, exposure, filter, forceMainConnection, forceRebake, frameAll, frameSelected, frontFacingColor, gamma, highlightConnection, imageBaseColor, imageDisplay, imageNames, imageNumber, imagePixelSnap, imageRatio, imageSize, imageTileRange, imageUnfiltered, internalFaces, labelPosition, loadImage, lockMainConnection, mainListConnection, maxResolution, nbImages, numUvSets, numberOfImages, panel, parent, realSize, refresh, relatedFaces, removeAllImages, removeImage, rendererString, reset, saveImage, scaleBlue, scaleGreen, scaleRed, selectInternalFaces, selectRelatedFaces, selectionConnection, setUvSet, singleBuffer, size, spacing, stateString, style, tileLabels, toggle, toggleExposure, toggleGamma, unParent, unlockMainConnection, updateMainConnection, useFaceGroup, useTemplate, uvSets, viewPortImage, viewTransformName, writeImage
Long name (short name) Argument types Properties
-backFacingColor(-bfc) float float float float createqueryedit
Sets or queries the RGBA back facing color.
-capture(-cpt) string edit
Perform a one time capture of the viewport to the named image file on disk.
-captureSequenceNumber(-csn) int edit
When a number greater or equal to 0 is specified each subsequent refresh will save an image file to disk if the capture flag has been enabled. The naming of the file is: {root name}.#.{extension} if the name {root name}.{extension} is used for the capture flag arguent. The value of # starts at the number specified to for this argument and increments for each subsequent refresh. Sequence capture can be disabled by specifying a number less than 0 or an empty file name for the capture flag.
-changeCommand(-cc) string string string string createqueryedit
Parameters:
  • First string: command
  • Second string: editorName
  • Third string: editorCmd
  • Fourth string: updateFunc
Call the command when something changes in the editor The command should have this prototype :
command(string $editor, string $editorCmd, string $updateFunc, int $reason)
The possible reasons could be :
  • 0: no particular reason
  • 1: scale color
  • 2: buffer (single/double)
  • 3: axis
  • 4: image displayed
  • 5: image saved in memory
-checkerDensity(-cd) int createqueryedit
Sets the density of the checker and identification pattern.
-clearImage(-ci) edit
Clears the current Editor Image
-cmEnabled(-cme) boolean queryedit
Turn on or off applying color management in the editor. If set, the color management configuration set in the current editor is used.
-control(-ctl) query
Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible for an editor to exist without a control. The query will return "NONE" if no control is present.
-defineTemplate(-dt) string create
Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.
-displayAxes(-dax) boolean queryedit
Specify true to display the grid axes.
-displayCheckered(-dct) boolean createqueryedit
Display a unique checker and identification pattern for each uv tiles
-displayDistortion(-ddt) boolean createqueryedit
Display the layout in shaded colors to indentify areas with stretched/squashed UVs
-displayDivisionLines(-ddl) boolean queryedit
Specify true to display the subdivision lines between grid lines.
-displayGridLines(-dgl) boolean queryedit
Specify true to display the grid lines.
-displayImage(-di) int queryedit
Set a particular image in the Editor Image Stack as the current Editor Image. Images are added to the Editor Image Stack using the "si/saveImage" flag.
-displayLabels(-dl) boolean queryedit
Specify true to display the grid line numeric labels.
-displayPreselection(-dps) boolean createqueryedit
Turns the pre-selection display on/off.
-displaySolidMap(-dsm) boolean createqueryedit
Display an solid over lay for the active texture map.
-displayStyle(-dst) string createqueryedit
Set the mode to display the image. Valid values are:
  • "color" to display the basic RGB image
  • "mask" to display the mask channel
  • "lum" to display the luminance of the image
-distortionPerObject(-dpo) boolean createqueryedit
Turns the per-object distortion display on/off.
-divisions(-d) int createqueryedit
Sets the number of subdivisions between main grid lines
-docTag(-dtg) string createqueryedit
Attaches a tag to the editor.
-doubleBuffer(-dbf) createqueryedit
Set the display in double buffer mode
-drawAxis(-da) boolean createqueryedit
Set or query whether the axis will be drawn.
-drawSubregions(-dsr) boolean createqueryedit
Turns the subregion display on/off.
-exists(-ex) create
Returns whether the specified object exists or not. Other flags are ignored.
-exposure(-exp) float queryedit
The exposure value used by the color management of the current editor.
-filter(-f) string createqueryedit
Specifies the name of an itemFilter object to be used with this editor. This filters the information coming onto the main list of the editor.
-forceMainConnection(-fmc) string createqueryedit
Specifies the name of a selectionConnection object that the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.
-forceRebake(-frb) boolean createedit
Forces the current cache texture to refresh.
-frameAll(-fa) create
This will zoom on the whole scene.
-frameSelected(-fs) create
This will zoom on the currently selected objects.
-frontFacingColor(-ffc) float float float float createqueryedit
Sets or queries the RGBA front facing color.
-gamma(-ga) float queryedit
The gamma value used by the color management of the current editor.
-highlightConnection(-hlc) string createqueryedit
Specifies the name of a selectionConnection object that the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.
-imageBaseColor(-ibc) float float float createqueryedit
The base color of the image, default is white 1.0 1.0 1.0
-imageDisplay(-id) boolean queryedit
Turns on or off Texture Image display
-imageNames(-imn) query
The image names for all Texture Images available for display, if any.
-imageNumber(-in) int queryedit
Sets the number of the Texture Image to display This depends on the number of textures corresponding to the current selection. If there are N textures, then the possible Texture Image numbers are 0 to N-1.
-imagePixelSnap(-ip) boolean queryedit
Sets a mode so that uv transformations in the UV Texture Editor will cause uv values to snap to image pixel corners. Which pixels are used depends on whether a Texture Image or an Editor Image is being displayed, if both are displayed the Texture Image pixels will be used.
-imageRatio(-imr) boolean queryedit
Sets the window to draw using the Texture Image's height versus width ratio. If the width is greater than the height than than the width is set to be 1 "unit" in the window and the height is adjusted by width divided by height. This only affects the display of a Texture Image, not an Editor Image.
-imageSize(-is) query
Returns the size of the Texture Image currently being display. The values returned are width followed by height. Image size can only be queried.
-imageTileRange(-itr) float float float float queryedit
Sets the UV range of the display. The 4 values specify the minimum U, V and maximum U, V in that order. When viewing a Texture Image, these values affect how many times the image is tiled based on appropriate parameters (e.g. Repeat UV, Mirror, Wrap, etc...) When viewing an Editor Image these values determine the visible size of the image. For example, setting the range to ( 0, 0, 2, 1 ) will cause the Editor Image to be loaded into a 2x1 rectangle, distorting it as necessary to fill the available space.
-imageUnfiltered(-iuf) boolean queryedit
Sets the Texture Image to draw unfiltered. The image will appear "pixelated" when the display resolution is higher than the resolution of the image.
-internalFaces(-if) boolean createqueryedit
Display contained faces by the selected components.
-labelPosition(-lp) string queryedit
The position of the grid's numeric labels. Valid values are "axis" and "edge".
-loadImage(-li) string edit
load an image from disk and set it as the current Editor Image
-lockMainConnection(-lck) createedit
Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.
-mainListConnection(-mlc) string createqueryedit
Specifies the name of a selectionConnection object that the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.
-maxResolution(-mrs) int createqueryedit
This flag will set the current cached texture's maximum resolution.
-nbImages(-nim) query
returns the number of images
-numUvSets(-nuv) createqueryedit
This flag will return the number of uv sets for selected objects in the texture window.
-numberOfImages(-ni) int query
The number of Texture Images currently available for display.
-panel(-pnl) string createquery
Specifies the panel for this editor. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor does not belong to a panel it will be deleted when the window that it is in is deleted.
-parent(-p) string createqueryedit
Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.
-realSize(-rs) create
This will display the image with the size of the internal buffer. Note: This argument no long has any affect on image display.
-refresh(-ref) edit
requests a refresh of the current Editor Image.
-relatedFaces(-rf) boolean createqueryedit
Display connected faces by the selected components.
-removeAllImages(-ra) edit
remove all the Editor Images from the Editor Image Stack
-removeImage(-ri) edit
remove the current Editor Image from the Editor Image Stack
-rendererString(-rds) string createqueryedit
Set or query the string describing the current renderer.
-reset(-r) create
Resets the ground plane to its default values.
-saveImage(-si) edit
save the current Editor Image to memory. Saved Editor Images are stored in an Editor Image Stack. The most recently saved image is stored in position 0, the second most recently saved image in position 1, and so on... To set the current Editor Image to a previously saved image use the "di/displayImage" flag.
-scaleBlue(-sb) float createqueryedit
Define the scaling factor for the blue component in the View. The default value is 1 and can be between -1000 to +1000
-scaleGreen(-sg) float createqueryedit
Define the scaling factor for the green component in the View. The default value is 1 and can be between -1000 to +1000
-scaleRed(-sr) float createqueryedit
Define the scaling factor for the red component in the View. The default value is 1 and can be between -1000 to +1000
-selectInternalFaces(-sif) createqueryedit
Add to selectionList the faces which are contained by (internal to) selected components.
-selectRelatedFaces(-srf) create
Add to selectionList the faces which are connected to (non-internally related to) selected components.
-selectionConnection(-slc) string createqueryedit
Specifies the name of a selectionConnection object that the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the changes.
-setUvSet(-suv) int createedit
This flag will set the current uv set on one given selected object within the texture window.
-singleBuffer(-sbf) createqueryedit
Set the display in single buffer mode
-size(-s) float createqueryedit
Sets the size of the grid.
-spacing(-sp) float create
Sets the spacing between main grid lines.
-stateString(-sts) query
Query only flag. Returns the MEL command that will create an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.
-style(-st) int queryedit
This flag is obsolete and should not be used.
-tileLabels(-tlb) boolean createqueryedit
Turns the texture tile label display on/off.
-toggle(-tgl) boolean createqueryedit
Turns the ground plane display on/off.
-toggleExposure(-tge) edit
Toggles between the current and the default exposure value of the editor.
-toggleGamma(-tgg) edit
Toggles between the current and the default gamma value of the editor.
-unParent(-up) createedit
Specifies that the editor should be removed from its layout. This cannot be used in query mode.
-unlockMainConnection(-ulk) createedit
Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.
-updateMainConnection(-upd) createedit
Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.
-useFaceGroup(-uf) boolean createqueryedit
Display faces that are associated with the groupId that is set on the mesh node that is drawn. (The attribute "displayFacesWithGroupId")
-useTemplate(-ut) string create
Force the command to use a command template other than the current one.
-uvSets(-uvs) createqueryedit
This flag will return strings containing uv set and object name pairs for selected objects in the texture window. The syntax of each pair is "objectName | uvSetName", where | is a literal character.
-viewPortImage(-vpi) boolean createedit
Toggles the view port/ caching texture images.
-viewTransformName(-vtn) string queryedit
Sets the view pipeline to be applied if color management is enabled in the current editor.
-writeImage(-wi) string edit
write the current Editor Image to disk

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// As a UV Editor typically exists on start-up, you normally
// will not need to create one.. Hence all the examples that follow
// explain how to query and edit the editor settings.

// Get the panel that the editor belongs to.
string $texWinName[] = `getPanel -sty polyTexturePlacementPanel`;

// Get the space between main grid lines
textureWindow -q -sp $texWinName[0];
// Result: 0.05 //

// Change the space between main grid lines
textureWindow -e -sp 0.1 $texWinName[0];

// Get the size of the grid
textureWindow -q -s $texWinName[0];
// Result: 12 //

// Change the size of the grid
textureWindow -e -s 0.8 $texWinName[0];

// Zoom on the whole scene
textureWindow -e -fa $texWinName[0];

  // Set display mode to related (connected) faces
  textureWindow -e -rf $texWinName[0];