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Synopsis

turbulence [-attenuation float] [-frequency float] [-magnitude float] [-maxDistance linear] [-name string] [-noiseLevel int] [-noiseRatio float] [-perVertex boolean] [-phase float] [-phaseX float] [-phaseY float] [-phaseZ float] [-position linear linear linear] selectionList

turbulence is undoable, queryable, and editable.

A turbulence field causes irregularities (also called 'noise' or 'jitter') in the motion of affected objects.

Use connectDynamic to cause the field to affect a dynamic object.

If fields are created, this command returns the names of each of the fields. If a field was queried, the results of the query are returned. If a field was edited, the field name is returned.

If object names are provided or the active selection list is non-empty, the command creates a field for every object in the list and calls addDynamic to add it to the object. If the list is empty, the command defaults to -pos 0 0 0.

Setting the -pos flag with objects named on the command line is an error.

Return value

string

In query mode, return type is based on queried flag.

Flags

attenuation, frequency, magnitude, maxDistance, name, noiseLevel, noiseRatio, perVertex, phase, phaseX, phaseY, phaseZ, position
Long name (short name) Argument types Properties
-attenuation(-att) float queryedit
Attentuation rate of field
-frequency(-f) float queryedit
Frequency of turbulence field. This determines how often motion is disrupted.
-magnitude(-m) float queryedit
Strength of field. As this increases, the affected objects will move faster.
-maxDistance(-mxd) linear queryedit
Maximum distance at which field is exerted.
-name(-n) string queryedit
name of field
-noiseLevel(-nsl) int queryedit
If the noiseLevel parameter is greater than zero, the field will do multiple lookups in the table. Each additional lookup is weighted using noiseRatio (which see). The noiseLevel is the number of additional lookups, so if noiseLevel is 0, there is just one lookup. A value of 0 (the default) corresponds to the way the field behaved prior to Maya 3.0.
-noiseRatio(-nsr) float queryedit
If noiseLevel is greater than zero, then noiseRatio is the relative magnitude for each consecutive noise evaluation. These are cumulative: for example, if noiseRatio is 0.5, then the first evaluation is weighted 0.5, the second 0.25, and so on. Has no effect if noiseLevel is zero.
-perVertex(-pv) boolean queryedit
Per-vertex application. If this flag is set true, then each individual point (CV, particle, vertex,etc.) of the chosen object exerts an identical copy of the force field. If this flag is set to false, then the force is exerted only from the geometric center of the set of points.
-phase(-p) float queryedit
Phase shift of turbulence field. This influences the direction of the disruption. This flag is obsolete and is retained only for backward compatibility. It is replaced by -phaseX, -phaseY, and -phaseZ. Setting -phase is identical to setting -phaseZ (the phase shift was always in the Z dimension).
-phaseX(-px) float queryedit
X component of phase shift of turbulence field. This influences the direction of the disruption.
-phaseY(-py) float queryedit
Y component of phase shift of turbulence field. This influences the direction of the disruption.
-phaseZ(-pz) float queryedit
Z component of phase shift of turbulence field. This influences the direction of the disruption.
-position(-pos) linear linear linear queryeditmultiuse
Position in space where you want to place a field. The field then emanates from this position in space rather than from an object. Note that you can both use -pos (creating a field at a position) and also provide object names.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Creates a new field
turbulence -m 5.0 -d 2.0 -p 0.25 0 0;

// Edits the frequency value of the field named turbulenceF
turbulence -e -f 0.5 turbulenceF;

// Queries turbulenceF for its frequency value
turbulence -q -f turbulenceF;