turbulence is undoable, queryable, and editable.
A turbulence field causes irregularities (also called 'noise' or
'jitter') in the motion of affected objects.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
|
-attenuation(-att)
|
float
|
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|
Attentuation rate of field
|
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-frequency(-f)
|
float
|
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|
Frequency of turbulence field. This determines how often
motion is disrupted.
|
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-magnitude(-m)
|
float
|
|
|
Strength of field. As this increases, the affected
objects will move faster.
|
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-maxDistance(-mxd)
|
linear
|
|
|
Maximum distance at which field is exerted.
|
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-name(-n)
|
string
|
|
|
-noiseLevel(-nsl)
|
int
|
|
|
If the noiseLevel parameter is greater than zero, the field
will do multiple lookups in the table. Each additional lookup is
weighted using noiseRatio (which see). The noiseLevel is the
number of additional lookups, so if noiseLevel is 0, there is just
one lookup. A value of 0 (the default) corresponds to the way
the field behaved prior to Maya 3.0.
|
|
-noiseRatio(-nsr)
|
float
|
|
|
If noiseLevel is greater than zero, then noiseRatio is
the relative magnitude for each consecutive noise evaluation.
These are cumulative: for example, if noiseRatio is 0.5, then
the first evaluation is weighted 0.5, the second 0.25, and so on.
Has no effect if noiseLevel is zero.
|
|
-perVertex(-pv)
|
boolean
|
|
|
Per-vertex application. If this flag is set true, then each
individual point (CV, particle, vertex,etc.) of the chosen object
exerts an identical copy of the force field. If this flag is set to
false, then the force is exerted only from the geometric center of
the set of points.
|
|
-phase(-p)
|
float
|
|
|
Phase shift of turbulence field. This influences the direction
of the disruption. This flag is obsolete and is retained only
for backward compatibility. It is replaced by -phaseX, -phaseY, and
-phaseZ. Setting -phase is identical to setting -phaseZ (the
phase shift was always in the Z dimension).
|
|
-phaseX(-px)
|
float
|
|
|
X component of phase shift of turbulence field. This influences
the direction of the disruption.
|
|
-phaseY(-py)
|
float
|
|
|
Y component of phase shift of turbulence field. This influences
the direction of the disruption.
|
|
-phaseZ(-pz)
|
float
|
|
|
Z component of phase shift of turbulence field. This influences
the direction of the disruption.
|
|
-position(-pos)
|
linear linear linear
|
|
|
Position in space where you want to place a field.
The field then emanates from this position in space rather
than from an object. Note that you can both use -pos
(creating a field at a position) and also provide object names.
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