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uniform [-attenuation float] [-directionX float] [-directionY float] [-directionZ float] [-magnitude float] [-maxDistance linear] [-name string] [-perVertex boolean] [-position linear linear linear]
selectionList
uniform is undoable, queryable, and editable.
A uniform field pushes objects in a fixed direction. The field
strength, but not the field direction, depends on the distance
from the object to the field location.
The transform is the associated dependency node.
Use connectDynamic to cause the field to affect a dynamic object.
If fields are created, this command returns the names of each
of the fields. If a field was queried,
the results of the query are returned. If a field was edited, the field
name is returned.
If object names are provided or the active selection list is non-empty,
the command creates a field for every object in the list and calls
addDynamic to add it to the object. If the
list is empty, the command defaults to -pos 0 0 0.
Setting the -pos flag with objects named on the command line is an error.
In query mode, return type is based on queried flag.
attenuation, directionX, directionY, directionZ, magnitude, maxDistance, name, perVertex, position
Long name (short name) |
Argument types |
Properties |
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-attenuation(-att)
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float
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Attentuation rate of field
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-directionX(-dx)
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float
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X-component of direction.
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-directionY(-dy)
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float
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Y-component of direction.
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-directionZ(-dz)
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float
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-magnitude(-m)
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float
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-maxDistance(-mxd)
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linear
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Maximum distance at which field is exerted.
-1 indicates that the field has no maximum distance.
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-name(-n)
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string
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-perVertex(-pv)
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boolean
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Per-vertex application. If this flag is set true, then each
individual point (CV, particle, vertex,etc.) of the chosen object
exerts an identical copy of the force field. If this flag is set to
false, then the force is exerted only from the geometric center of
the set of points.
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-position(-pos)
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linear linear linear
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Position in space where you want to place a field.
The gravity then emanates from this position in space rather
than from an object. Note that you can both use -pos
(creating a field at a position) and also provide object names.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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uniform -dx 0 -dy 1.0 -dz 0.5;
// Creates a uniform field pushing in direction (0,1,0.5) for every
// active selection. If there is no active selection, it creates this
// field at world position (0,0,0).
uniform -e -att 0.98 uniformF;
// edits the acceleration value of the field uniformF
uniform -q -att uniformF;
// queries uniformF for its acceleration value