volumeAxis is undoable, queryable, and editable.
A volume axis field can push particles in four directions, defined with
respect to a volume: along the axis, away from the axis or center,
around the axis, and in a user-specified direction. These are analogous
to the emission speed controls of volume emitters. The volume axis field
also contains a wind turbulence model (different from the
turbulence field) that simulates an evolving flow of liquid or
gas. The turbulence has a build in animation that is driven
by a connection to a time node.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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-alongAxis(-alx)
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float
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Initial velocity multiplier in the direction along
the central axis of the volume. See the diagrams in
the documentation.
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-aroundAxis(-arx)
|
float
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Initial velocity multiplier in the direction around
the central axis of the volume. See the diagrams
in the documentation.
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-attenuation(-att)
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float
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Attentuation rate of field with distance.
For sphere volumes, distance is computed from the center of
the sphere. For cone, cylinder, and cube volumes, it is
computed from the vertical axis of the volume. For torus
volumes, it is computed from the ring in the middle of the
solid portion of the torus.
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-awayFromAxis(-afx)
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float
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Initial velocity multiplier in the direction away
from the central axis of the volume. See the diagrams
in the documentation. Used only with the cylinder, cone,
and torus volumes.
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-awayFromCenter(-afc)
|
float
|
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Initial velocity multiplier in the direction away from
the center point of a cube or sphere volume. Used only with
the cube and sphere volumes.
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-detailTurbulence(-dtr)
|
float
|
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The relative intensity of a second higher frequency turbulence.
This can be used to create fine features in large scale flows.
Both the speed and the frequency on this second turbulence are
higher than the primary turbulence. When the detailTurbulence
is non-zero the simulation may run a bit slower, due to the
computation of a second turbulence.
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-directionX(-dx)
|
float
|
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x-component of force direction. Used with directional speed.
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-directionY(-dy)
|
float
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y-component of force direction. Used with directional speed.
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-directionZ(-dz)
|
float
|
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z-component of force direction. Used with directional speed.
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-directionalSpeed(-drs)
|
float
|
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Adds a component of speed in the
direction specified by the directionX, Y, and Z attributes.
|
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-invertAttenuation(-ia)
|
boolean
|
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If this attribute is FALSE, the default, then the
attenuation makes the field's effect decrease as the
affected point is further from the volume's axis and
closer to its edge. If the is set to TRUE, then the
effect of the field increases in this case, making the
full effect of the field felt at the volume's edge.
|
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-magnitude(-m)
|
float
|
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-maxDistance(-mxd)
|
linear
|
|
|
Maximum distance at which field is exerted.
A zero or negative value will turn off the field effect
completely.
For sphere volumes, distance is computed from the center of
the sphere. For cone, cylinder, and cube volumes, it is
computed from the vertical axis of the volume. For torus
volumes, it is computed from the ring in the middle of the
solid portion of the torus.
|
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-name(-n)
|
string
|
|
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-perVertex(-pv)
|
boolean
|
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No effect for this type of field.
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-position(-pos)
|
linear linear linear
|
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Position in space where you want to place the volume.
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-turbulence(-trb)
|
float
|
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Adds a force simulating a turbulent
wind that evolves over time.
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-turbulenceFrequencyX(-tfx)
|
float
|
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The repeats of the turbulence function in X.
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-turbulenceFrequencyY(-tfy)
|
float
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The repeats of the turbulence function in Y.
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-turbulenceFrequencyZ(-tfz)
|
float
|
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The repeats of the turbulence function in Z.
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-turbulenceOffsetX(-tox)
|
float
|
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The translation of the turbulence function in X.
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-turbulenceOffsetY(-toy)
|
float
|
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The translation of the turbulence function in Y.
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-turbulenceOffsetZ(-toz)
|
float
|
|
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The translation of the turbulence function in Z.
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-turbulenceSpeed(-trs)
|
float
|
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|
The rate of change of the turbulence over time.
The turbulence loops seamlessly every 1.0/turbulenceSpeed seconds.
To animate this rate attach a new time node to the time input
on the volumeAxisNode then animate the time value on the time node.
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