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blend2(
curve curve [curve...]
, [autoAnchor=boolean], [autoNormal=boolean], [caching=boolean], [constructionHistory=boolean], [flipLeftNormal=boolean], [flipRightNormal=boolean], [leftAnchor=float], [leftEnd=float], [leftStart=float], [multipleKnots=boolean], [name=string], [nodeState=int], [object=boolean], [polygon=int], [positionTolerance=float], [reverseLeft=boolean], [reverseRight=boolean], [rightAnchor=float], [rightEnd=float], [rightStart=float], [tangentTolerance=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
blend2 is undoable, queryable, and editable.
This command creates a surface by blending between given curves.
This is an enhancement (more user control) compared to blend
which is now obsolete.
string[] | Object name and node name |
In query mode, return type is based on queried flag.
autoAnchor, autoNormal, caching, constructionHistory, flipLeftNormal, flipRightNormal, leftAnchor, leftEnd, leftStart, multipleKnots, name, nodeState, object, polygon, positionTolerance, reverseLeft, reverseRight, rightAnchor, rightEnd, rightStart, tangentTolerance
Long name (short name) |
Argument types |
Properties |
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autoAnchor(aa)
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boolean
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If true and both paths are closed, automatically determine the value on the right rail so that they match
Default: true
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autoNormal(an)
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boolean
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If true, the direction of each starting tangent is computed based on given geometry.
Default: true
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flipLeftNormal(fln)
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boolean
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If true, flip the starting tangent off the left boundary.
Default: false
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flipRightNormal(frn)
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boolean
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If true, flip the starting tangent off the right boundary.
Default: false
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leftAnchor(la)
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float
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The reference parameter on the left boundary where the blend surface starts in the case of the closed rail.
Default: 0.0
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leftEnd(le)
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float
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The reference parameter on the left boundary where the blend surface ends.
Default: 1.0
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leftStart(ls)
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float
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The reference parameter on the left boundary where the blend surface starts.
Default: 0.0
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multipleKnots(mk)
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boolean
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If true, use the new blend which produces fully multiple interior knots
Default: true
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positionTolerance(pt)
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float
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The positional C(0) tolerance of the blend surface to the adjacent surfaces.
Default: 0.1
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reverseLeft(rvl)
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boolean
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If true, reverse the direction off the left boundary. autoDirection must be false for this value to be considered.
Default: false
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reverseRight(rvr)
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boolean
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If true, reverse the direction of the right boundary. autoDirection must be false for this value to be considered.
Default: false
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rightAnchor(ra)
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float
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The reference parameter on the right boundary where the blend surface starts in the case of the closed rail.
Default: 0.0
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rightEnd(re)
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float
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The reference parameter on the right boundary where the blend surface ends.
Default: 1.0
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rightStart(rs)
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float
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The reference parameter on the right boundary where the blend surface starts.
Default: 0.0
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tangentTolerance(tt)
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float
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The tangent G(1) continuity tolerance of the blend surface to the adjacent surfaces.
Default: 0.1
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Common flags |
constructionHistory(ch)
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boolean
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Turn the construction history on or off.
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name(n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
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object(o)
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boolean
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Create the result, or just the dependency node.
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polygon(po)
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int
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The value of this argument controls the type of the object
created by this operation
- 0: nurbs surface
- 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
- 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
- 3: Bezier surface
- 4: subdivision surface solid (use nurbsToSubdivPref to set the
parameters for the conversion)
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Advanced flags |
caching(cch)
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boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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nodeState(nds)
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int
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Do blend with auto normal and with no history:
cmds.blend2( an=True, ch=False )
# Do blend without auto normal
cmds.blend2( an=False, fln=True, frn=True )