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constrain([barrier=boolean], [damping=float], [directionalHinge=boolean], [hinge=boolean], [interpenetrate=boolean], [nail=boolean], [name=string], [orientation=[float, float, float]], [pinConstraint=boolean], [position=[float, float, float]], [restLength=float], [spring=boolean], [stiffness=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
constrain is undoable, queryable, and editable.
This command constrains rigid bodies to the world or other rigid bodies.
None
In query mode, return type is based on queried flag.
rigidBody, rigidSolver
barrier, damping, directionalHinge, hinge, interpenetrate, nail, name, orientation, pinConstraint, position, restLength, spring, stiffness
Long name (short name) |
Argument types |
Properties |
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barrier(br)
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boolean
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Creates a barrier constraint. This command requires one rigid bodies.
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damping(d)
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float
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Sets the damping constant.
Default value: 0.1
Range: -1000.0 to 1000.0
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directionalHinge(dhi)
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boolean
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Creates a directional hinge constraint. This command requires two rigid bodies.
The directional hinge always maintains the initial direction of its axis.
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hinge(hi)
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boolean
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Creates a hinge constraint. This command requires one or two rigid bodies.
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interpenetrate(i)
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boolean
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Allows (or disallows) the rigid bodies defined in the constrain to ipenetrate.
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nail(na)
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boolean
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Creates a nail constraint. This command requires one rigid body.
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name(n)
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string
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Names the rigid constraint.
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orientation(o)
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[float, float, float]
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Set initial orientation of the constraint in world space. This
command is only valid with hinge and barrier constraints
Default value: 0.0 0.0 0.0
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pinConstraint(pin)
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boolean
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Creates a pin constraint. This command requires two rigid bodies.
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position(p)
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[float, float, float]
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Set initial position of the constraint in world space.
Default value: 0.0 0.0 0.0 for uni-constraints, midpoint of bodies for deul constraint.
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restLength(rl)
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float
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Sets the rest length.
Default value: 1.0
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spring(s)
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boolean
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Creates a spring constraint. This command requires one or two rigidies.
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stiffness(st)
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float
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Sets the springs stiffness constant.
Default value: 5.0
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# "Nail" a rigid body at position <<0.0, 2.5, 0.0>>
#
cmds.constrain( 'rigidBody1', nail=True, p=(0, 2.5, 0) )
# "Pin" two rigid bodies together at the position <<0.0, 2.5, 0.0>>.
#
cmds.constrain( 'rigidBody1', 'rigidBody2', pin=True, n='pin', p=(0, 2.5, 0) )
# "Hinge" a rigid body at the position <<0.0, 2.5, 0.0>>.
#
cmds.constrain( 'rigidBody1', hinge=True, p=(0, 2.5, 0) )
# Create a barrier for a rigid body which will not allow the rigid body
# to fall below (in y by default) the plane defined by the
# barrier point <<0.0, 2.5, 0.0>>.
#
cmds.constrain( 'rigidBody1', barrier=True, p=(0, 2.5, 0) )
# Add a "Spring" to a rigid body at the position <<0.0, 2.5, 0.0>>
# connected on the rigid body at point <<0, 0, 0>>
#
cmds.constrain( 'rigidBody1', spring=True, name='spring', p=(0, 2.5, 0), rl=1.0 )