dynPaintEditor is undoable, queryable, and editable.
Create a editor window that can be painted into
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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activeOnly(ao)
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boolean
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For Scene mode, this determines if only the active strokes will
be refreshed.
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autoSave(autoSave)
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boolean
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For Canvas mode, this determines if the buffer will be saved
to a disk file after every stroke. Good for painting textures and
viewing the results in shaded display in the model view.
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camera(cam)
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string
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Sets the name of the camera which the Paint Effects panel
looks through.
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canvasMode(cm)
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boolean
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Sets the Paint Effects panel into Canvas mode if true.
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canvasUndo(cu)
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boolean
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Does a fast undo in Canvas mode. This is a special undo because
we are not using any history when we paint in Canvas mode so we
provide a single level undo for the Canvas.
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changeCommand(cc)
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[string, string, string, string]
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Parameters:
- First string: command
- Second string: editorName
- Third string: editorCmd
- Fourth string: updateFunc
Call the command when something changes in the editor The command
should have this prototype :
command(string $editor, string $editorCmd, string $updateFunc, int $reason)
The possible reasons could be :
- 0: no particular reason
- 1: scale color
- 2: buffer (single/double)
- 3: axis
- 4: image displayed
- 5: image saved in memory
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clear(cl)
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[float, float, float]
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Clears the buffer (if in Canvas mode) to the floating point
values (R,G,B).
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control(ctl)
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boolean
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Query only. Returns the top level control for this editor.
Usually used for getting a parent to attach popup menus.
Caution: It is possible for an editor to exist without a
control. The query will return "NONE" if no control is present.
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currentCanvasSize(ccs)
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boolean
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In Query mode, this returns the (X,Y) resolution of the
current canvas.
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defineTemplate(dt)
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string
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Puts the command in a mode where any other flags and args are
parsed and added to the command template specified in the argument.
They will be used as default arguments in any subsequent
invocations of the command when templateName is set as the
current template.
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displayAppearance(dsa)
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string
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Sets the display appearance of the model panel. Possible
values are "wireframe", "points", "boundingBox", "smoothShaded",
"flatShaded". This flag may be used with the -interactive
and -default flags. Note that only "wireframe", "points", and
"boundingBox" are valid for the interactive mode.
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displayFog(dfg)
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boolean
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For Scene mode, this determines if fog will be displayed in
the Paint Effects panel when refreshing the scene. If fog is on,
but this is off, fog will only be drawn on the strokes, not the
rest of the scene.
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displayImage(di)
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int
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Set a particular image in the Editor Image Stack as the current Editor Image.
Images are added to the Editor Image Stack using the "si/saveImage" flag.
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displayLights(dsl)
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string
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Sets the lighting for shaded mode. Possible values are "selected",
"active", "all", "default".
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displayStyle(dst)
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string
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Set the mode to display the image. Valid values are:
- "color" to display the basic RGB image
- "mask" to display the mask channel
- "lum" to display the luminance of the image
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displayTextures(dtx)
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boolean
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Turns on or off display of textures in shaded mode
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docTag(dtg)
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string
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Attaches a tag to the editor.
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doubleBuffer(dbf)
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boolean
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Set the display in double buffer mode
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drawAxis(da)
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boolean
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Set or query whether the axis will be drawn.
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drawContext(drc)
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boolean
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Returns the name of the context.
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exists(ex)
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boolean
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Returns whether the
specified object exists or not. Other flags are ignored.
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fileName(fil)
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string
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This sets the file to which the canvas will be saved.
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filter(f)
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string
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Specifies the name of an itemFilter object to be used with this editor.
This filters the information coming onto the main list
of the editor.
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forceMainConnection(fmc)
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string
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Specifies the name of a selectionConnection object that the
editor will use as its source of content. The editor will only
display items contained in the selectionConnection object. This is
a variant of the -mainListConnection flag in that it will force a
change even when the connection is locked. This flag is used to
reduce the overhead when using the -unlockMainConnection
, -mainListConnection, -lockMainConnection flags in immediate
succession.
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highlightConnection(hlc)
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string
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Specifies the name of a selectionConnection object that
the editor will synchronize with its highlight list. Not all
editors have a highlight list. For those that do, it is a secondary
selection list.
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iconGrab(ig)
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boolean
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This puts the Paint Effects panel into Grab Icon mode where the
user is expected to drag out a section of the screen to be made into
an icon.
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loadImage(li)
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string
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load an image from disk and set it as the current Editor Image
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lockMainConnection(lck)
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boolean
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Locks the current list of objects within the mainConnection,
so that only those objects are displayed within the editor.
Further changes to the original mainConnection are ignored.
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mainListConnection(mlc)
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string
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Specifies the name of a selectionConnection object that the
editor will use as its source of content. The editor will
only display items contained in the selectionConnection object.
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menu(mn)
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string
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Sets the name of the script used to build a menu in the editor. The script
takes the editor name as an argument.
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nbImages(nim)
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boolean
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returns the number of images
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newImage(ni)
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[int, int, float, float, float]
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Starts a new image in edit mode, setting the resolution to
the integer values (X,Y) and clearing the buffer to the floating point
values (R,G,B). In Query mode, this returns the (X,Y) resolution of the
current Image.
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paintAll(pa)
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float
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Redraws the buffer in current refresh mode.
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panel(pnl)
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string
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Specifies the panel for this editor. By default if
an editor is created in the create callback of a scripted panel it
will belong to that panel. If an editor does not belong to a panel
it will be deleted when the window that it is in is deleted.
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parent(p)
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string
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Specifies the parent layout for this editor. This flag will only
have an effect if the editor is currently un-parented.
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redrawLast(rl)
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boolean
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Redraws the last stroke again. Useful when it's brush has just
changed. This feature does a fast undo and redraws the stroke again.
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refresh(ref)
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boolean
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requests a refresh of the current Editor Image.
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refreshMode(rmd)
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int
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Sets the refresh mode to the specified value. 0 - Do not draw
strokes on refresh, 1 - Redraw strokes in wireframe mode, 2 -
Redraw strokes in final rendered mode.
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removeAllImages(ra)
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boolean
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remove all the Editor Images from the Editor Image Stack
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removeImage(ri)
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boolean
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remove the current Editor Image from the Editor Image Stack
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rollImage(rig)
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[float, float]
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In Canvas mode, this rolls the image by the floating point
values (X,Y). X and Y are between 0 (no roll) and 1 (full roll). A
value of .5 rolls the image 50% (ie. the border moves to the center of the screen.
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saveAlpha(sa)
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boolean
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For Canvas mode, this determines if the alpha will be saved when
storing the canvas to a disk file.
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saveBumpmap(sbm)
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string
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Saves the current buffer as a bump map to the specified file.
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saveImage(si)
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boolean
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save the current Editor Image to memory. Saved Editor Images are
stored in an Editor Image Stack. The most recently saved image is stored in
position 0, the second most recently saved image in position 1,
and so on... To set the current Editor Image to a previously saved
image use the "di/displayImage" flag.
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scaleBlue(sb)
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float
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Define the scaling factor for the blue component
in the View. The default value is 1 and can be
between -1000 to +1000
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scaleGreen(sg)
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float
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Define the scaling factor for the green component
in the View. The default value is 1 and can be
between -1000 to +1000
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scaleRed(sr)
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float
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Define the scaling factor for the red component
in the View. The default value is 1 and can be
between -1000 to +1000
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selectionConnection(slc)
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string
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Specifies the name of a selectionConnection object that the
editor will synchronize with its own selection list. As the user
selects things in this editor, they will be selected in the
selectionConnection object. If the object undergoes changes, the
editor updates to show the changes.
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singleBuffer(sbf)
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boolean
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Set the display in single buffer mode
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snapShot(snp)
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boolean
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Takes a snapshot of the current camera view.
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stateString(sts)
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boolean
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Query only flag. Returns the MEL command that will create an
editor to match the current editor state. The returned command string
uses the string variable $editorName in place of a specific name.
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tileSize(ts)
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int
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Sets the size of the tile for the hardware texture redraw of the display buffer.
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unParent(up)
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boolean
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Specifies that the editor should be removed from its layout.
This cannot be used in query mode.
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undoCache(uc)
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boolean
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By default the last image is cached for undo. If this is set false, then
undoing will be disabled in canvas mode and undo in scene mode will force a full
refresh. Less memory will be used if this is set false before the first clear or
refresh of the current scene.
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unlockMainConnection(ulk)
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boolean
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Unlocks the mainConnection, effectively restoring the original
mainConnection (if it is still available), and dynamic updates.
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updateMainConnection(upd)
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boolean
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Causes a locked mainConnection to be updated from the orginal
mainConnection, but preserves the lock state.
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useTemplate(ut)
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string
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Force the command to use a command template other than
the current one.
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wrap(wr)
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[boolean, boolean]
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For Canvas mode, should the buffer wrap in U, and V
(respectively) when painting.
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writeImage(wi)
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string
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write the current Editor Image to disk
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zoom(zm)
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float
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Zooms the Canvas image by the specified value.
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