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filterStudioImport([convertShellToPoly=boolean], [includeCameras=boolean], [includeLights=boolean], [transferDirectoryName=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
filterStudioImport is NOT undoable, NOT queryable, and NOT editable.
Directly sets the filter options on the studioImport plugin from
anywhere in MEL without having to use the UI. This is used by ViCE.
None
studio, import, vice
convertShellToPoly, includeCameras, includeLights, transferDirectoryName
Long name (short name) |
Argument types |
Properties |
convertShellToPoly(sp)
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boolean
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If true, shells in the input will be converted to triangular meshes.
If false, any/all shells encountered will be groups of surfaces.
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includeCameras(ic)
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boolean
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If true, cameras in the input to "studioImport" will be translated.
If false, any/all cameras encountered by "studioImport" will be ignored.
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includeLights(il)
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boolean
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If true, lights in the input to "studioImport" will be translated.
If false, any/all lights encountered by "studioImport" will be ignored.
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transferDirectoryName(td)
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string
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If set (non-empty), use as directory for storing imbedded binary files,
else use the directory given by "theTempDirectory->fullName()".
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.filterStudioImport( includeCameras=False )