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objectTypeUI(
string
, [isType=string], [listAll=boolean], [superClasses=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
objectTypeUI is undoable, NOT queryable, and NOT editable.
This command returns the type of UI element such as button, sliders, etc.
string | The type of the specified object. |
isType, listAll, superClasses
Long name (short name) |
Argument types |
Properties |
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isType(i)
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string
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Returns true|false if the object is of the specified type.
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listAll(la)
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boolean
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Returns a list of all known UI commands and their respective types.
Each entry contains three strings which are the command name, ui type and class name.
Note that the class name is internal and is subject to change.
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superClasses(sc)
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boolean
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Returns a list of the names of all super classes for the given object.
Note that all class names are internal and are subject to change.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
print(cmds.objectTypeUI( 'viewPanes' ))
# show all commands as their types
import sys
for c,e in enumerate(cmds.objectTypeUI(listAll=True)):
c += 1
sys.stdout.write(e + " ")
if c % 3 == 0:
sys.stdout.write('\n')
# show Qt inheritence hierachy for buttons
cmds.window()
cmds.rowColumnLayout()
b = cmds.button()
cmds.showWindow()
print(cmds.objectTypeUI(b,sc=True))