In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
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clusterResolution(cr)
|
float
|
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Sets the global cluster resolution. This value may range between
0.0 (exact calculation) and 10.0 (rough approximation)
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disableStitch(ds)
|
string
|
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Sets the state of stitch surface disablement. Setting this
to "on" suppresses the generation of stitch surfaces.
Valid values are "on", "off", "interactive".
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disableTrimDisplay(dt)
|
string
|
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Sets the state of trim drawing disablement. Setting this
to "on" suppresses the drawing of surface trims.
Valid values are "on", "off", "interactive".
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latticeResolution(lr)
|
float
|
|
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Sets the global lattice resolution. This value may range between
0.0 (exact calculation) and 1.0 (rough approximation)
|
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passThroughBindSkinAndFlexors(pbf)
|
string
|
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Sets the state of bind skin and all flexors pass through.
Valid values are "on", "off", "interactive".
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passThroughBlendShape(pbs)
|
string
|
|
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Sets the state of blend shape deformer pass through.
Valid values are "on", "off", "interactive".
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passThroughCluster(pc)
|
string
|
|
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Sets the state of cluster deformer pass through.
Valid values are "on", "off", "interactive".
|
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passThroughDeltaMush(pdm)
|
string
|
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Sets the state of delta mush deformer pass through.
Valid values are "on", "off", "interactive".
|
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passThroughFlexors(pf)
|
string
|
|
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Sets the state of flexor pass through.
Valid values are "on", "off", "interactive".
|
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passThroughLattice(pl)
|
string
|
|
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Sets the state of lattice deformer pass through.
Valid values are "on", "off", "interactive".
|
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passThroughPaintEffects(pp)
|
string
|
|
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Sets the state of paint effects pass through.
Valid values are "on", "off", "interactive".
|
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passThroughSculpt(ps)
|
string
|
|
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Sets the state of sculpt deformer pass through.
Valid values are "on", "off", "interactive".
|
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passThroughWire(pw)
|
string
|
|
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Sets the state of wire deformer pass through.
Valid values are "on", "off", "interactive".
|
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skipHierarchyTraversal(sht)
|
boolean
|
|
|
When enabled, hierarchy traversal of invisible objects in the scene will be
disabled in order to increase performance however this has a side effect of
performing redundant viewport refreshes on certain actions such as manipulations,
start/end of playback, idle refresh calls, etc.
|
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useClusterResolution(ucr)
|
string
|
|
|
Sets the state of cluster deformer global resolution. This
allows clusters to be calculated at a lower resolution.
Valid values are "on", "off", "interactive".
|
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useLatticeResolution(ulr)
|
string
|
|
|
Sets the state of lattice deformer global resolution. This
allows lattices to be calculated at a lower resolution.
Valid values are "on", "off", "interactive".
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