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polyBoolOp(
poly poly
, [caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int], [object=boolean], [operation=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyBoolOp is undoable, queryable, and editable.
This command creates a new poly as the result of a boolean
operation on input polys : union, intersection, difference.
Only for difference, the order of the selected objects is
important :
result = object1 - object2.
If no objects are specified in the command line, then the
objects from the active list are used.
string[] | Object name and node name. |
In query mode, return type is based on queried flag.
polyCBoolOp, polySeparate, polyUnite
caching, constructionHistory, name, nodeState, object, operation
Long name (short name) |
Argument types |
Properties |
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object(o)
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boolean
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Create the result, or just the dependency node (where applicable).
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operation(op)
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int
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1=union, 2=difference, 3=intersection
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Common flags |
caching(cch)
|
boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
|
boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Union
cmds.polyCube( n='Cube1', w=1, h=10, d=1 )
cmds.polyCube( n='cub1', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub1', 'Cube1', op=1, n='result1' )
# Difference
cmds.polyCube( n='Cube2', w=1, h=10, d=1 )
cmds.polyCube( n='cub2', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub2', 'Cube2', op=2, n='result2' )
cmds.move( 5, 0, 0, 'result2' )
# Intersection
cmds.polyCube( n='Cube3', w=1, h=10, d=1 )
cmds.polyCube( n='cub3', w=3, h=3, d=3 )
cmds.polyBoolOp( 'cub3', 'Cube3', op=3, n='result3' )
cmds.move( 10, 0, 0, 'result3' )