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polyDuplicateEdge([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int], [offset=float], [smoothingAngle=angle], [splitType=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyDuplicateEdge is undoable, queryable, and editable.
Duplicates a series of connected edges (edgeLoop)
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate
caching, constructionHistory, name, nodeState, offset, smoothingAngle, splitType
Long name (short name) |
Argument types |
Properties |
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offset(of)
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float
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Weight value controlling the relative positioning of the new
edges. The range of values is [0.0, 1.0].
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smoothingAngle(sma)
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angle
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Subdivide new edges will be soft if less then this angle.
C: Default is 180.0
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splitType(stp)
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int
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Choose between 2 different types of splits. If this is set to
0 then the split type will be absolute. This is where each of
the splits will maintain an equal distance from the associated
vertices. If this is set to 1 then the split type will be relative.
This is where each split will be made at an equal percentage
along the length of the edge.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyTorus()
cmds.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )