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Synopsis

polyEditEdgeFlow([adjustEdgeFlow=float], [caching=boolean], [constructionHistory=boolean], [edgeFlow=boolean], [name=string], [nodeState=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyEditEdgeFlow is undoable, queryable, and editable.

Edit edges of a polygonal object to respect surface curvature.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyConnectComponents, polySplitRing

Flags

adjustEdgeFlow, caching, constructionHistory, edgeFlow, name, nodeState
Long name (short name) Argument types Properties
adjustEdgeFlow(aef) float create
The weight value of the edge vertices to be positioned.
<0: Concave
0: Middle point
1: Surface continuity
>1: Convex
Default is 1.0
edgeFlow(ef) boolean create
True to enable edge flow. Otherwise, the edge flow is disabled.
Default is true.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a sphere.
cmds.polySphere( n='plg', r=5 )

cmds.select( 'plg.e[200:219]' )
# Flow selected edges by default
cmds.polyEditEdgeFlow()

# Flow selected edge (convex, 20)
cmds.polyEditEdgeFlow( 'plg.e[200:219]', adjustEdgeFlow = 20 )