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polyExtrudeVertex([caching=boolean], [constructionHistory=boolean], [divisions=int], [length=float], [name=string], [nodeState=int], [width=float], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyExtrudeVertex is undoable, queryable, and editable.
Command that extrudes selected vertices outwards.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate
caching, constructionHistory, divisions, length, name, nodeState, width, worldSpace
Long name (short name) |
Argument types |
Properties |
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divisions(d)
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int
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This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int.
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length(l)
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float
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This flag specifies the length of the vertex extrusion.
C: Default is 0
Q: When queried, this flag returns a float.
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width(w)
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float
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This flag specifies the width of the vertex extrusion.
C: Default is 0
Q: When queried, this flag returns a float.
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worldSpace(ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns a int.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polyCube( h=10, w=10, d=10 )
cmds.polyExtrudeVertex( l=2, w=3, d=4 )
# A cube is created and then all of its vertices are extruded into 4 divisions with length 2 and width 3