Go to: Synopsis. Return value. Flags. Python examples.
polyFlipUV([caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [flipType=int], [insertBeforeDeformers=boolean], [local=boolean], [name=string], [nodeState=int], [uvSetName=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyFlipUV is undoable, queryable, and editable.
Flip (mirror) the UVs (in texture space) of input polyFaces, about either
the U or V axis..
In query mode, return type is based on queried flag.
caching, constructionHistory, createNewMap, flipType, insertBeforeDeformers, local, name, nodeState, uvSetName
Long name (short name) |
Argument types |
Properties |
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createNewMap(cm)
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boolean
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Create a new UV set, as opposed to editing the current one,
or the one given by the uvSetName flag.
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flipType(ft)
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int
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Flip along U or V direction.
C: Default is 0.
Q: When queried returns an int.
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insertBeforeDeformers(ibd)
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boolean
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This flag specifies if the polyFlipUV node should be inserted before
or after deformer nodes already applied to the shape. Inserting the
node after the deformer leads to texture swimming during
animation and is most often undesirable.
C: Default is on.
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local(l)
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boolean
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Flips in the local space of the input faces.
C: Default is on.
Q: When queried returns an int.
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uvSetName(uvs)
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string
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Specifies the name of the UV set to edit uvs on. If not
specified will use the current UV set if it exists.
When createNewMap is on, the name is used to generate a new
unique UV set name.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a poly sphere with default UVs.
cmds.polySphere( n='sph' )
# Flip uvs on all faces of the sphere shape.
cmds.polyFlipUV( 'sphShape.f[*]' )