Go to: Synopsis. Return value. Related. Flags. Python examples.

Synopsis

polyHelix([axis=[linear, linear, linear]], [coils=float], [constructionHistory=boolean], [createUVs=int], [direction=int], [height=linear], [name=string], [radius=linear], [subdivisionsAxis=int], [subdivisionsCaps=int], [subdivisionsCoil=int], [texture=int], [width=linear])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyHelix is undoable, queryable, and editable.

The polyHelix command creates a new polygonal helix.

Return value

string[]Object name and node name.

In query mode, return type is based on queried flag.

Related

polyCone, polyCube, polyPipe, polyPlane, polyPlatonicSolid, polyPrism, polyPyramid, polySphere, polyTorus

Flags

axis, coils, constructionHistory, createUVs, direction, height, name, radius, subdivisionsAxis, subdivisionsCaps, subdivisionsCoil, texture, width
Long name (short name) Argument types Properties
axis(ax) [linear, linear, linear] createqueryedit
This flag specifies the primitive axis used to build the helix.
Q: When queried, this flag returns a float[3].
coils(c) float createqueryedit
This flag specifies the number of coils in helix.
C: Default is 1.0
Q: When queried, this flag returns a float.
createUVs(cuv) int create
This flag alows a specific UV mechanism to be selected, while creating the helix.
The valid values are 0, 1, 2 or 3.
0 implies that no UVs will be generated (No texture to be applied).

1 implies UVs should be created for the object as a whole without any normalization.
The helix will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped helix, the shared edges will have shared UVs.

2 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.

3 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.

For better understanding of these options, you may have to open the
texture view window


C: Default is 2.
direction(d) int create
This flag alows a direction of coil to be selected, while creating the helix.
The valid values are 0 or 1.
0 implies clockwise direction.
1 implies counterclockwise direction.

C: Default is 1
height(h) linear createqueryedit
This flag specifies the height of the helix.
C: Default is 2.0.
Q: When queried, this flag returns a float.
radius(r) linear createqueryedit
This flag specifies the radius of helix tube.
C: Default is 1.0.
Q: When queried, this flag returns an float.
subdivisionsAxis(sa) int createqueryedit
This specifies the number of subdivisions around the axis of the helix.
C: Default is 8.
Q: When queried, this flag returns an int.
subdivisionsCaps(sc) int createqueryedit
This flag specifies the number of subdivisions along the thickness of the coil.
C: Default is 0.
Q: When queried, this flag returns an int.
subdivisionsCoil(sco) int createqueryedit
This flag specifies the number of subdivisions along the coil of the helix.
C: Default is 50.
Q: When queried, this flag returns an int.
texture(tx) int create
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.
width(w) linear createqueryedit
This specifies the width of the helix.
C: Default is 1.0.
Q: When queried, this flag returns an float.
Common flags
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a helix with radius 1.0 in anti clockwise direction with no UV's for texture.
cmds.polyHelix(r=1, d=1, cuv=0)

# Create a helix, called "myHelix" with default values.
cmds.polyHelix(n='myHelix')