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polyMapSewMove([caching=boolean], [constructionHistory=boolean], [limitPieceSize=boolean], [name=string], [nodeState=int], [numberFaces=int], [uvSetName=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyMapSewMove is undoable, queryable, and editable.
This command can be used to Move and Sew together separate UV pieces
along geometric edges. UV pieces that correspond to the same geometric
edge, are merged together by moving the smaller piece to the larger
one.
In query mode, return type is based on queried flag.
caching, constructionHistory, limitPieceSize, name, nodeState, numberFaces, uvSetName
Long name (short name) |
Argument types |
Properties |
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limitPieceSize(lps)
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boolean
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When on, this flag specifies that the face number limit
described above should be used.
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numberFaces(nf)
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int
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Maximum number of faces in a UV piece. When trying to
combine two UV pieces into a single one, the merge operation is
rejected if the smaller piece has more faces than the number specified
by this flag.
This flag is only used when limitPieceSize is set to on.
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uvSetName(uvs)
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string
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Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Build a plane
cmds.polyPlane()
# Map and move some faces. Scale them so that seams do not mathc any more
cmds.select( 'pPlane1.f[0:49]', r=True )
cmds.polyProjection( type='Planar' )
cmds.setAttr( 'polyPlanarProj1.rotateX', -90 )
cmds.setAttr( 'polyPlanarProj1.imageCenter', 0.630609, 0.38805)
cmds.setAttr( 'polyPlanarProj1.rotationAngle', 10 )
cmds.setAttr( 'polyPlanarProj1.imageScaleU', 1.2 )
cmds.setAttr( 'polyPlanarProj1.imageScaleV', 1.2 )
# Select the seams
cmds.select( 'pPlane1.e[105]', 'pPlane1.e[107]', 'pPlane1.e[109]', 'pPlane1.e[111]', 'pPlane1.e[113]', 'pPlane1.e[115]', 'pPlane1.e[117]', 'pPlane1.e[119]', 'pPlane1.e[121]', 'pPlane1.e[123]' )
# merge them back, with the appropriate move.
cmds.polyMapSewMove()