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Synopsis

polyMirrorFace([caching=boolean], [constructionHistory=boolean], [direction=int], [mergeMode=int], [mergeThreshold=linear], [mergeThresholdType=int], [mirrorAxis=int], [mirrorPosition=linear], [name=string], [nodeState=int], [pivot=[linear, linear, linear]], [pivotX=linear], [pivotY=linear], [pivotZ=linear], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyMirrorFace is undoable, queryable, and editable.

Mirror all the faces of the selected object.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate

Flags

caching, constructionHistory, direction, mergeMode, mergeThreshold, mergeThresholdType, mirrorAxis, mirrorPosition, name, nodeState, pivot, pivotX, pivotY, pivotZ, worldSpace
Long name (short name) Argument types Properties
direction(d) int create
This flag specifies the mirror direction.
C: Default is 0
mergeMode(mm) int create
This flag specifies the behaviour of the mirror with respect to the border edges. Valid values are 0-5, corresponding to +X, -X, +Y, -Y, +Z, -Z direction respectively.
If the mode is 0, the border edges will not be merged (co-incident vertices will be present).
If the mode is 1, the border vertices/edges will be merged
If the mode is 2, the border edges will be extruded and connected.
C: Default is 0
mergeThreshold(mt) linear create
This flag specifies the tolerance value for merging borders.
C: Default is 0.1
mergeThresholdType(mtt) int create
This flag specifies if the merge threshold is calculated automatically based on the average length of the border edges.
mirrorAxis(ma) int create
This flag specifies what method to use to define the mirror axis
mirrorPosition(mps) linear create
This flag specifies the position of the custom mirror axis plane
pivot(p) [linear, linear, linear] create
This flag specifies the pivot for the mirror.
C: Default is computed using the bounding box of the object
pivotX(px) linear create
This flag specifies the X pivot for the mirror.
C: Default is computed using the bounding box of the object
pivotY(py) linear create
This flag specifies the Y pivot for the mirror.
C: Default is computed using the bounding box of the object
pivotZ(pz) linear create
This flag specifies the Z pivot for the mirror.
C: Default is computed using the bounding box of the object
worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Mirror about +X direction by merging the border vertices
cmds.polyCube( name='poly1' )
cmds.delete( 'poly1.f[4]' )
cmds.polyMirrorFace( 'poly1', direction=0, mergeMode=1 )

# Mirror about +Y direction by connecting the border edges
# in world reference, by explicitly specifying a pivot point (0, 2, 0)
cmds.polyCube( name='poly2' )
cmds.delete( 'poly2.f[4]' )
cmds.rotate( 0, 0, 45, 'poly2', r=True, os=True )
cmds.polyMirrorFace( 'poly2', direction=2, p=(0, 2, 0), mergeMode=2, worldSpace=1 )