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Synopsis

polyNormalizeUV([caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [insertBeforeDeformers=boolean], [name=string], [nodeState=int], [normalizeType=int], [preserveAspectRatio=boolean], [uvSetName=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyNormalizeUV is undoable, queryable, and editable.

Normalizes the UVs of input polyFaces. The existing UVs of the faces are normalized between 0 and 1.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Flags

caching, constructionHistory, createNewMap, insertBeforeDeformers, name, nodeState, normalizeType, preserveAspectRatio, uvSetName
Long name (short name) Argument types Properties
createNewMap(cm) boolean createquery
Create a new UV set, as opposed to editing the current one, or the one given by the uvSetName flag.
insertBeforeDeformers(ibd) boolean create
This flag specifies if the polyNormalizeUV node should be inserted before or after deformer nodes already applied to the shape. Inserting the node after the deformer leads to texture swimming during animation and is most often undesirable.
C: Default is on.
normalizeType(nt) int createqueryedit
Options for normalize.
0 Separate
1 Collective

C: Default is 1.
Q: When queried returns an int.
preserveAspectRatio(pa) boolean createqueryedit
Scale uniform along u and v.
C: Default is on.
Q: When queried returns an int.
uvSetName(uvs) string createquery
Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.
When createNewMap is on, the name is used to generate a new unique UV set name.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a poly sphere with default UVs.
cmds.polySphere( n='sph' )

# rescale it
cmds.polyEditUV('sph.map[*]', pu=0.5, pv=0.5, su=1.5, sv=1.5)

# normalize the UV values of all the faces
cmds.polyNormalizeUV( 'sph.f[*]' )