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Synopsis

polyPinUV([createHistory=boolean], [operation=uint], [uvSetName=string], [value=float])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyPinUV is undoable, queryable, and editable.

This command is used to pin and unpin UVs. A "pinned" UV is one which should not be modified.

Each UV has an associated pin weight, that defaults to 0.0 meaning that the UV is not pinned. If pin weight is set to 1.0 then it becomes fully pinned and UV tools should not modify that UV. If the pin weight is set to a value between 0.0 and 1.0 then UV tools should weight their changes to that UV accordingly.

UV pinning is not enforced by the shape node: it is up to each tool to decide whether it will obey the pin weights.

Return value

booleanSuccess or Failure.

In query mode, return type is based on queried flag.

Keywords

uv, pin

Flags

createHistory, operation, uvSetName, value
Long name (short name) Argument types Properties
createHistory(ch) boolean createqueryedit
For objects that have no construction history, this flag can be used to force the creation of construction history for pinning. By default, history is not created if the object has no history. Regardless of this flag, history is always created if the object already has history.
operation(op) uint createqueryedit
Operation to perform. Valid values are: 0: Set pin weights on the selected UVs. 1: Set pin weights to zero for the selected UVs. 2: Remove pin weights from the entire mesh. 3: Invert pin weights of the entire mesh. Default is 0.
uvSetName(uvs) string createqueryedit
Specifies the name of the UV set to edit UVs on. If not specified the current UV set will be used if it exists.
value(v) float createqueryeditmultiuse
Specifies the pin value for the selected UV components. When specified multiple times, the values are assigned respectively to the specified UVs.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To set a pin value of 0.9 on the selected UVs.
cmds.polyPinUV( value=0.9 )