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Synopsis

polyPoke( selectionList , [caching=boolean], [constructionHistory=boolean], [localTranslate=[linear, linear, linear]], [localTranslateX=linear], [localTranslateY=linear], [localTranslateZ=linear], [name=string], [nodeState=int], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyPoke is undoable, queryable, and editable.

Introduces a new vertex in the middle of the selected face, and connects it to the rest of the vertices of the face.

Return value

stringThe node name

In query mode, return type is based on queried flag.

Related

polySubdivideFacet

Flags

caching, constructionHistory, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, nodeState, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) Argument types Properties
localTranslate(lt) [linear, linear, linear] create
Translate the new vertex in the local face coordinate.
localTranslateX(ltx) linear create
Translate the new vertex in the local face coordinate along X.
localTranslateY(lty) linear create
Translate the new vertex in the local face coordinate along Y.
localTranslateZ(ltz) linear create
Translate the new vertex in the local face coordinate along Z.
translate(t) [linear, linear, linear] create
Translate the new vertex in the world space.
translateX(tx) linear create
Translate the new vertex in the world space along X.
translateY(ty) linear create
Translate the new vertex in the world space along Y.
translateZ(tz) linear create
Translate the new vertex in the world space along Z.
worldSpace(ws) boolean create
This flag specifies if the operation has to be performed in the world space or not.
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To poke all the faces of a polyCube...
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCube' )
cmds.polyPoke( 'pCube.f[0:5]', ch=1 )

# To poke all the faces of a polyCube, and pull the
# new vertices by one unit along the face normal
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCubePull' )
cmds.polyPoke( 'pCubePull.f[0:5]', ltx=0, lty=0, ltz=1, ch=1 )