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polyRemesh([caching=boolean], [constructionHistory=boolean], [interpolationType=int], [name=string], [nodeState=int], [reduceThreshold=float], [refineThreshold=float], [smoothStrength=float], [tessellateBorders=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyRemesh is undoable, queryable, and editable.
Triangulates, then remeshes the given mesh through edge splitting and collapsing.
Edges longer than the specified refinement threshold are split, and edges shorter
than the reduction threshold are collapsed.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet
caching, constructionHistory, interpolationType, name, nodeState, reduceThreshold, refineThreshold, smoothStrength, tessellateBorders
Long name (short name) |
Argument types |
Properties |
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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interpolationType(ipt)
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int
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Algorithm used for interpolating new vertices
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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reduceThreshold(rdt)
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float
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A percentage of the refineThreshold. Edges shorter than this percentage will be reduced to a single vertex.
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refineThreshold(rft)
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float
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Triangle edges longer than this value will be split into two edges.
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smoothStrength(smt)
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float
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Amount of smoothing applied to the vertices after remeshing.
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tessellateBorders(tsb)
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boolean
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Specifies if the borders of the selected region are allowed to be remeshed.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.polySphere( r=10 )
cmds.polyRemesh( rft=1 )