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polySelectConstraint([angle=int], [anglePropagation=boolean], [angleTolerance=float], [anglebound=[angle, angle]], [border=boolean], [borderPropagation=boolean], [convexity=int], [crease=boolean], [disable=boolean], [dist=int], [distaxis=[float, float, float]], [distbound=[float, float]], [distpoint=[float, float, float]], [edgeDistance=uint], [geometricarea=int], [geometricareabound=[float, float]], [holes=int], [length=int], [lengthbound=[float, float]], [loopPropagation=boolean], [max2dAngle=float], [max3dAngle=float], [mode=int], [nonmanifold=int], [order=int], [orderbound=[int, int]], [orient=int], [orientaxis=[float, float, float]], [orientbound=[float, float]], [planarity=int], [propagate=int], [random=int], [randomratio=float], [returnSelection=boolean], [ringPropagation=boolean], [shell=boolean], [size=int], [smoothness=int], [stateString=boolean], [textured=int], [texturedarea=int], [texturedareabound=[float, float]], [textureshared=int], [topology=int], [type=int], [uvShell=boolean], [visibility=int], [visibilityangle=angle], [visibilitypoint=[float, float, float]], [where=int], [wholeSensitive=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polySelectConstraint is undoable, queryable, and NOT editable.
Changes the global polygonal selection constraints.
None
In query mode, return type is based on queried flag.
polyInstallAction, polyListComponentConversion, polySelectConstraintMonitor
angle, anglePropagation, angleTolerance, anglebound, border, borderPropagation, convexity, crease, disable, dist, distaxis, distbound, distpoint, edgeDistance, geometricarea, geometricareabound, holes, length, lengthbound, loopPropagation, max2dAngle, max3dAngle, mode, nonmanifold, order, orderbound, orient, orientaxis, orientbound, planarity, propagate, random, randomratio, returnSelection, ringPropagation, shell, size, smoothness, stateString, textured, texturedarea, texturedareabound, textureshared, topology, type, uvShell, visibility, visibilityangle, visibilitypoint, where, wholeSensitive
Long name (short name) |
Argument types |
Properties |
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angle(a)
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int
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anglePropagation(ap)
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boolean
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If true, selection will be extended to all connected components whose normal
is close to any of the normals of the original selection (see angleTolerance)
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angleTolerance(at)
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float
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When angle propagation is turned on, this controls what is the maximum
difference of the normal vectors where the selection propagates.
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anglebound(ab)
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[angle, angle]
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min and max angles. The given value should be in the current units that
Maya is using. See the examples for how to check the current unit.
For vertices : angle between the 2 edges owning the vertex.
For edges : angle between the 2 faces owning the edge.
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border(bo)
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boolean
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If true, selection will be extended to all connected border components
so that the whole "loop" is selected. It also removes all nonborder components
from the existing selection (compatibility mode)
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borderPropagation(bp)
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boolean
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If true, selection will be extended to all connected border components
so that the whole "loop" is selected.
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convexity(c)
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int
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0(off) 1(concave) 2(convex).
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crease(cr)
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boolean
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If true, selection will be extended to all connected creased components.
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disable(dis)
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boolean
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Toggles off all constraints for all component types, but
leaves the other constraint parameters.
This flag may be used together with other ones toggling some
constraints on : if so, all constraints are
disabled first (no matter the position of the -disable flag in
the command line) then the specified ones are activated.
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dist(d)
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int
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0(off) 1(to point) 2(to axis) 3(to plane).
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distaxis(da)
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[float, float, float]
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axis. (Normal to the plane in case of distance to plane).
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distbound(db)
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[float, float]
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distpoint(dp)
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[float, float, float]
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point. (Axis/plane origin in case of distance to axis/plane).
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edgeDistance(ed)
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uint
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Maximum distance (number of edges) to extend the edge selection for "Contiguous Edges" propagate mode. 0 means to ignore the distance constraint.
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geometricarea(ga)
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int
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geometricareabound(gab)
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[float, float]
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holes(h)
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int
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0(off) 1(holed) 2(non holed).
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length(l)
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int
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lengthbound(lb)
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[float, float]
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loopPropagation(lp)
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boolean
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If true, edge selection will be extended to a loop.
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max2dAngle(m2a)
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float
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Maximum angle between two consecutive edges in the 2d tangent plane for "Contiguous Edges" propagate mode.
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max3dAngle(m3a)
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float
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Maximum angle between two consecutive edges in 3d space for "Contiguous Edges" propagate mode.
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mode(m)
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int
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0(Off) 1(Next) 2(Current and Next) 3(All and Next).
Off : no constraints are used at all.
Next : constraints will be used to filter next selections.
Current and Next : constraints will be aplied on current selection
and then used to filter next selections.
All and Next : all items satisfying constraints are selected.
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nonmanifold(nm)
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int
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order(order)
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int
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orderbound(orb)
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[int, int]
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min and max orders.
number of owning edges.
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orient(o)
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int
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0(off) 1(orientation) 2(direction).
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orientaxis(oa)
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[float, float, float]
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orientbound(ob)
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[float, float]
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min and max angles. The given value should be in the current units that
Maya is using. See the examples for how to check the current unit.
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planarity(p)
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int
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0(off) 1(non planar) 2(planar).
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propagate(pp)
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int
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0(Off) 1(More) 2(Less) 3(Border) 4(Contiguous Edges).
More : will add current selection border to current selection.
Less : will remove current selection border from current selection.
Border : will keep only current selection border.
Contiguous Edges : Add edges aligned with the current
edges selected. The direction and number of edges selected is
controlled by the -m2a, -m3a, and -ed flags.
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random(r)
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int
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randomratio(rr)
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float
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returnSelection(rs)
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boolean
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If true, current selection will not be modified, instead the new selection will be returned as result.
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ringPropagation(rp)
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boolean
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If true, edge selection will be extended to a ring.
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shell(sh)
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boolean
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If true, selection will be extended to all connected components
so that the whole piece of object is selected.
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size(sz)
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int
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0(off) 1(triangles) 2(quads) 3(nsided).
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smoothness(sm)
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int
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0(off) 1(hard) 2(smooth).
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stateString(sts)
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boolean
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Query only flag. Returns the MEL command that would restore all
the current settings.
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textured(tx)
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int
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0(off) 1(mapped) 2(unmapped).
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texturedarea(ta)
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int
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0(off) 1(Area specified is unsigned) 2(Area specified is signed).
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texturedareabound(tab)
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[float, float]
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textureshared(ts)
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int
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0(off) 1(on).
This option will select any uvs on the currentMap which are shared
by more than one vertex
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topology(tp)
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int
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0(off) 1(non triangulatable) 2(lamina) 3(non triangulatable and lamina)
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type(t)
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int
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0x0000(none)
0x0001(vertex)
0x8000(edge)
0x0008(face)
0x0010(texture coordinates)
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uvShell(uv)
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boolean
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If true, selection will be extended to all connected components in UV space
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visibility(v)
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int
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visibilityangle(va)
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angle
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visibilitypoint(vp)
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[float, float, float]
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where(w)
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int
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0(off) 1(on border) 2(inside).
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wholeSensitive(ws)
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boolean
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Tells how to select faces : either
by picking anywhere inside the face (if true)
or by picking on the face center marker (if false).
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.selectMode( co=True )
# <b>Propagation</b>
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.delete( 'plg.f[20:29]' )
cmds.selectType( pf=True )
cmds.polySelectConstraint( sh=True ) # next mouse selections will propagate to all shell
cmds.polySelectConstraint( sh=False )
cmds.polySelectConstraint( bo=True ) # next mouse selections will propagate along border
cmds.polySelectConstraint( bo=False )
cmds.polySelectConstraint( cr=True ) # next mouse selections will propagate to all connected creased components
cmds.polySelectConstraint( cr=False )
cmds.select( 'plg.f[54:55]' )
cmds.polySelectConstraint( pp=1 )
cmds.polySelectConstraint( pp=1 ) # to get more and more
cmds.polySelectConstraint( pp=1 )
cmds.polySelectConstraint( pp=2 ) # to get less
cmds.polySelectConstraint( pp=3 ) # to get selection border
cmds.delete( 'plg' )
#<b>Properties</b>
#location
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.selectType( pv=True )
cmds.polySelectConstraint( m=3, t=1, w=1 ) # to get border vertices
cmds.polySelectConstraint( m=3, t=1, w=2 ) # to get inner vertices
cmds.polySelectConstraint( w=0 ) # turn off location constraint
cmds.delete( 'plg' )
#edge smoothness
cmds.polyCylinder( n='plg' )
cmds.selectType( pe=True )
cmds.polySelectConstraint( m=3, t=0x8000, sm=1 ) # to get hard edges
cmds.polySelectConstraint( m=3, t=0x8000, sm=2 ) # to get soft edges
cmds.polySelectConstraint( sm=0 ) # turn off edge smoothness constraint
cmds.delete( 'plg' )
#face size
cmds.polyCylinder( n='plg', sz=1 )
cmds.delete( 'plg.f[40:59]' )
cmds.polyCloseBorder( 'plg.e[27]' )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, sz=1 ) # to get triangles
cmds.polySelectConstraint( m=3, t=8, sz=2 ) # to get quads
cmds.polySelectConstraint( m=3, t=8, sz=3 ) # to get N-sided
cmds.polySelectConstraint( sz=0 ) # turn off face size constraint
cmds.delete( 'plg' )
#face planarity
# polyPlane -n plg -w 5 -h 5; polyMoveVertex -ltz 1 plg.vtx[79] plg.vtx[85];
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, p=1 ) # to get non-planar faces
cmds.polySelectConstraint( m=3, t=8, p=2 ) # to get planar faces
cmds.polySelectConstraint( p=0 ) # turn off face planarity constraint
cmds.delete( 'plg' )
#face convexity
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.delete( 'plg.f[51]', 'plg.f[61]', 'plg.f[52:53]' )
cmds.polyCloseBorder( 'plg.e[146]' )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, c=1 )# to get non-convex faces
cmds.polySelectConstraint( m=3, t=8, c=2 )# to get convex faces
cmds.polySelectConstraint( c=0 )# turn off face convexity constraint
cmds.delete( 'plg' )
#face holes
cmds.polyCreateFacet( n='plg', p=[(-2, 2, 0), (-2, -2, 0), (2, -2, 0), (2, 2, 0)] )
cmds.polyAppend( a=[2, (6, -2, 0), (6, 2, 0), (), (3, 1, 0), (3, -1, 0), (5, 0, 0)] )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, h=1 )# to get holed faces
cmds.polySelectConstraint( m=3, t=8, h=2 )# to get non-holed faces
cmds.polySelectConstraint( h=0 )# turn off hole constraint
cmds.delete( 'plg' )
#face mapping
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.polyMapDel( 'plg.f[60:69]' )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, tx=1 ) # to get mapped faces
cmds.polySelectConstraint( m=3, t=8, tx=2 ) # to get non-mapped faces
cmds.polySelectConstraint( tx=0 ) # turn off face mapping constraint
cmds.delete( 'plg' )
#face topology
cmds.polyCreateFacet( n='plg', p=((-3, 3, 0),(-3, -3, 0),(3, -3, 0),(3, 3, 0)) )
cmds.polyAppend( a= [2, (8, -3, 0), (8, 3, 0)] )
cmds.polyAppend( a= (4, 6, 5 ) )
cmds.polyAppend( a =[0, (-7, 2, 0),(-7, -1, 0),(-8, 2, 0),(-5, 4, 0)] )
cmds.selectType( pf=True)
cmds.polySelectConstraint( m=3, t=8, tp=1 ) # to get non triangulatable faces
cmds.polySelectConstraint( m=3, t=8, tp=2 ) # to get lamina faces
cmds.polySelectConstraint( tp=0 ) # turn off the face topology constraint
cmds.delete( 'plg' )
#<b>Length</b>
cmds.polyCylinder( n='plg', sz=1, h=3 )
cmds.selectType( pe=True )
cmds.polySelectConstraint( m=3, t=0x8000, l=True, lb=(2, 4) ) # to get edges of length 2 to 4 units
cmds.polySelectConstraint( m=3, t=0x8000, l=True, lb=(1, 2) ) # to get edges of length 1 to 2 units
cmds.polySelectConstraint( l=False ) # turn off the length constraint
cmds.delete( 'plg' )
#<b>Angle</b>
cmds.polyCube( n='plg', w=5, h=5, d=5 )
cmds.polyBevel( 'plg.e[7]', sg=1 )
cmds.polyBevel( 'plg.e[9]', sg=3 )
cmds.selectType( pe=True )
cmds.polySelectConstraint( m=3, t=0x8000, a=True, ab=(0, 89) ) # to get edges with angle between 0-89
cmds.polySelectConstraint( m=3, t=0x8000, a=True, ab=(45, 89) ) # to get edges with angle between 45-89
cmds.polySelectConstraint( a=False ) # turn off angle constraint
cmds.delete( 'plg' )
#<b>3D Area</b>
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.polyMoveFacet( 'plg.f[70:79]', ls=(.5, .5, 0) )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, ga=True, gab=(0, 0.2) ) # to get faces with area between 0 and 0.2
cmds.polySelectConstraint( m=3, t=8, ga=True, gab=(0.2, 0.3) ) # to get faces with area between 0 and 0.2
cmds.polySelectConstraint( ga=False ) # turn off 3D area constraint
cmds.delete( 'plg' )
#<b>2D area</b>
cmds.polyCylinder( n='plg' )
cmds.selectType( pf=True )
cmds.polySelectConstraint( m=3, t=8, ta=True, tab=(0, 0.5) ) # to get face with texture area between 0-0.5
cmds.polySelectConstraint( ta=True ) # turn off the 2D area constraint
cmds.delete( 'plg' )
#<b>Distance</b>
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.selectType( pv=True )
cmds.polySelectConstraint( m=3, t=1, d=1, db=(0, 5), dp=(5, 0, 0) ) # to get vertices located
# between 0-5 units from a given point
cmds.polySelectConstraint( m=3, t=1, d=1, db=(5, 5), dp=(5, 0, 0) ) # to get vertices located
# at exactly 5 units from a given point
cmds.polySelectConstraint( m=3, t=1, d=2, db=(5, 6), dp=(5, 0, 0) ) # to get vertices located
# between 5-6 units from a given axis
cmds.polySelectConstraint( d=0 )# turn off the distance constraint
cmds.delete( 'plg' )
#<b>Orientation</b>
cmds.polySphere( n='plg' )
cmds.selectType( pv=True' )
cmds.polySelectConstraint( m=3, t=1, o=1, ob=(0, 30), oa=(0, 1, 0) )# to get vertices oriented between
# 0-30 degree to a given axis
cmds.polySelectConstraint( m=3, t=1, o=2, ob=(0, 30), oa=(0, 1, 0) )
cmds.polySelectConstraint( o=0 )# turn off the orintation constraint
cmds.delete( 'plg' )
#<b>Order (Neighbor)</b>
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.selectType( pv=True )
cmds.polySelectConstraint( m=3, t=1, order=True, orb=(0, 2) ) # to get vertices with 0 to 2 neighbors
cmds.polySelectConstraint( order=False ) # turn off the order (neighbor) constraint
cmds.delete( 'plg' )
#<b>Visibility</b>
cmds.polySphere( n='plg' )
cmds.selectType( pv=True )
cmds.polySelectConstraint( m=3, t=1, v=True, va=60, vp=(10, 0, 0) ) # to get vertices in the 60 degree angle from a given point
cmds.polySelectConstraint( v=False ) # turn off the visbility constraint
cmds.delete( 'plg' )
#<b>Random</b>
cmds.polyPlane( n='plg', w=5, h=5 )
cmds.selectType( pv=True )
cmds.polySelectConstraint( m=3, t=1, r=True, rr=.5 )
cmds.polySelectConstraint( r= False ) # turn off the random constraint
cmds.delete( 'plg' )
# NOTE: Make sure you turn off the constraint you have used. Otherwise it may
# affect your next selection (if <i>mode</i> flag is ON).