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polyShortestPathCtx()
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyShortestPathCtx is undoable, queryable, and editable.
Creates a new context to select shortest edge path between two vertices or UVs in the 3d viewport.
None
In query mode, return type is based on queried flag.
import maya.cmds as cmds # To create a new poly shortest edge path context: # cmds.polyShortestPathCtx( 'PolyViewPortShortestPath' )