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polySoftEdge([angle=angle], [caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polySoftEdge is undoable, queryable, and editable.
Selectively makes edges soft or hard.
An edge will be made hard if the angle between two owning
faces is sharper (larger) than the smoothing angle.
An edge wil be made soft if the angle between two owning
facets is flatter (smaller) than the smoothing angle.
string | The name of the polySoftEdge node. |
In query mode, return type is based on queried flag.
polyAverageNormal, polyNormal, polyNormalPerVertex, polySetToFaceNormal
angle, caching, constructionHistory, name, nodeState, worldSpace
Long name (short name) |
Argument types |
Properties |
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angle(a)
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angle
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Smoothing angle.
C: Default is 30 degrees.
Q: When queried, this flag returns a float.
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worldSpace(ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Turn smooth shading on
# Soft and hard edges are much easier to see with smooth shading on
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='smoothShaded', dl='default')
cmds.polySphere(n= 'plg', sx= 15, sy= 10 )
# hard bottom
cmds.select( 'plgShape.e[0:59]', 'plgShape.e[135:194]', 'plgShape.e[255:269]', r=True )
cmds.polySoftEdge( a=0 )
# smooth top
cmds.select( 'plg.e[75:134]', 'plg.e[195:254]', 'plg.e[270:284]', r=True )
cmds.polySoftEdge( a=180 )
cmds.select( 'plg' )
cmds.polyOptions( ao=True, se=True )
# Set display mode back to wireframe (default mode)
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
cmds.modelEditor(currentPanel, edit=True, da='wireframe')