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polySplitEdge([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polySplitEdge is undoable, queryable, and editable.
Split Edges.
There are two operations for this command depending on the value of the
-operation flag.
If -operation is set to 1 then this command will split apart faces along all
selected manifold edges.
If -operation is set to 0 then this command will split non-manifold edges
so as to make them manifold edges. It creates the minimum number of edges
that can be created to make the edge manifold.
The default value for -operation is 1, operate on manifold edges.
Resulting mesh may have extra vertices or edges to ensure
geometry is valid.
In query mode, return type is based on queried flag.
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
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Common flags |
caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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name(n)
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string
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Give a name to the resulting node.
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# An example taking a non-manifold edge and splitting it to
# make it manifold
cmds.polyPlane( w=1, h=1, sx=10, sy=10, ax=(0, 1, 0), cuv=1, ch=1 )
cmds.scale( 15, 15, 15, r=True )
cmds.move( -8, 0, 6, r=True )
cmds.select( 'polyPlane1', addFirst=True )
cmds.setAttr( 'polyPlane1.subdivisionsWidth', 3 )
cmds.setAttr( 'polyPlane1.subdivisionsHeight', 3 )
cmds.select( 'pPlane1.e[12]', r=True )
cmds.polyExtrudeEdge( 'pPlane1.e[12]', ch=1, kft=0, pvx=-5.5, pvy=0.0, pvz=6.0 )
# Result: polyExtrudeEdge1 #
cmds.setAttr( 'polyExtrudeEdge1.localTranslate', 0, 0, 5.093611)
cmds.select( 'pPlane1.e[12]', r=True )
cmds.polySplitEdge(op=0)
# Result: polySplitEdge1 #
# The edge is now split..
cmds.select( 'pPlane1.f[9]', r=True)
cmds.move(0, 0.5, 0, r=True)
# An example which splits loops of manifold edges
cmds.polyPlane(w=10, h=10, sx=4, sy=4, ch=1, name='ManifoldTest')
cmds.select('ManifoldTest.e[3]', 'ManifoldTest.e[12:15]', 'ManifoldTest.e[21]', 'ManifoldTest.e[23]', 'ManifoldTest.e[29]')
cmds.polySplitEdge(operation=1)
cmds.select('ManifoldTest.f[1:3]', 'ManifoldTest.f[5]', 'ManifoldTest.f[9]')
cmds.move(0, 0, 5, r=True)
cmds.select('ManifoldTest.f[0]', 'ManifoldTest.f[4]', 'ManifoldTest.f[6:8]', 'ManifoldTest.f[10:15]')
cmds.move(0, 0, -5, r=True)