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Synopsis

polyTransfer([alternateObject=string], [caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int], [uvSets=boolean], [vertexColor=boolean], [vertices=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyTransfer is undoable, queryable, and editable.

Transfer information from one polygonal object to another one. Both objects must have identical topology, that is same vertex, edge, and face numbering. The flags specify which of the vertices, UV sets or vertex colors will be copied.

Return value

stringrepresenting the node name.

In query mode, return type is based on queried flag.

Flags

alternateObject, caching, constructionHistory, name, nodeState, uvSets, vertexColor, vertices
Long name (short name) Argument types Properties
alternateObject(ao) string createqueryedit
Name of the alternate object.
uvSets(uv) boolean createqueryedit
When true, the UV sets are copied from the alternate object.
C: Default is "on".
vertexColor(vc) boolean createqueryedit
When true, the colors per vertex are copied from the alternate object.
C: Default is "off".
vertices(v) boolean createqueryedit
When true, the vertices positions are copied from the alternate object.
C: Default is "off".
Common flags
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
name(n) string create
Give a name to the resulting node.
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create two objects with same a cube.
cmds.polyCube( sx=5, sy=5, sz=5, n='plg' )
cmds.polyCube( sx=5, sy=5, sz=5, n='atlPlg' )

# Tweak the geometry of the first object
cmds.select( 'plg.vtx[0:50]', r=True )
cmds.move( .1, .2, .3, r=True )

# Spherical mapping on the alternate object
cmds.polyProjection( 'atlPlg.f[0:149]', type='Spherical' )

# Copy the UVs from the alternate to the first object.
cmds.polyTransfer( 'plg', uv=1, ao='atlPlg' )