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psdTextureFile([channelRGB=[string, uint, uint, uint, uint]], [channels=[string, uint, boolean]], [imageFileName=[string, string, uint]], [psdFileName=string], [snapShotImageName=string], [uvSnapPostionTop=boolean], [xResolution=uint], [yResolution=uint])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
psdTextureFile is undoable, NOT queryable, and NOT editable.
Creates a Photoshop file with UVSnap shot image and the layer set
names as the input.
None
channelRGB, channels, imageFileName, psdFileName, snapShotImageName, uvSnapPostionTop, xResolution, yResolution
Long name (short name) |
Argument types |
Properties |
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channelRGB(chc)
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[string, uint, uint, uint, uint]
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(M) Layer set names, index, red, green and blue values are given as input.
Using this flag, the layers created can be filled with specified
colors. This is a multi use flag. The index specifies the
placement order of layer sets in the created file.
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channels(chs)
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[string, uint, boolean]
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(M) Layer set names and index are given as input. This is a multi use flag.
A layer set with the given name will be created. The second argument
is the index which specifies the placement order of layer sets
in the created file. The third argument is a boolean, if "true" a layer
is created inside the layer set , "false" creates an empty layer set
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imageFileName(ifn)
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[string, string, uint]
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Image file name, Layerset name and index. The image in the file will be
transferred to layer set specified. The index specifies the
placement order of layer sets in the created psd file. The image file
specified can be in any of the formats supported by maya
(ex. iff, jpg, gif, tif etc.)
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psdFileName(psf)
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string
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snapShotImageName(ssi)
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string
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Image file name on the disk containing UV snapshot / reference image.
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uvSnapPostionTop(uvt)
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boolean
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Specifies the position of UV snapshot image layer in the PSD file. "True"
positions this layer at the top and "False" positions the layer at the bottom
next to the background layer in the PSD file
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xResolution(xr)
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uint
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X - resolution of the image.
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yResolution(yr)
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uint
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Y - resolution of the image.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a poly plane
cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
cmds.select('pPlane1')
# Create a snapshot file containing the UVs of pPlane1
cmds.uvSnapshot(n='C:\\uvSnapshot.iff', xr=512, yr=512, o=True)
# // Saved file: C:\uvSnapshot.iff #
# Create a Photoshop file containing a UV snapshot layer from UV snapshot file we have just created and an image layer from a disk image file
cmds.psdTextureFile(xr=512, yr=512, ifn=('C:\\tex.jpg', 'layerSet1', 1), ssi='C:\\uvSnapshot.iff', uvt=1, psf='C:\\final.psd')
# // Saved file: C:\final.psd #