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shadingGeometryRelCtx([exists=boolean], [history=boolean], [image1=string], [image2=string], [image3=string], [name=string], [offCommand=string], [onCommand=string], [shadingCentric=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
shadingGeometryRelCtx is undoable, queryable, and editable.
This command creates a context that can be used for associating geometry
to shading groups. You can put the context into shading-centric mode
by using the -shadingCentric flag and specifying true. This means that the
shading group is selected first then geometry associated with the shading
group are highlighted. Subsequent selections result in assignments.
Specifying -shadingCentric false means that the geometry is to be selected
first. The shading group associated with the geometry will then be selected
and subsequent selections will result in assignments being made.
string | Name of the context created. |
In query mode, return type is based on queried flag.
exists, history, image1, image2, image3, name, offCommand, onCommand, shadingCentric
Long name (short name) |
Argument types |
Properties |
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exists(ex)
|
boolean
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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history(ch)
|
boolean
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If this is a tool command, turn the construction history on
for the tool in question.
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image1(i1)
|
string
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First of three possible icons representing the tool
associated with the context.
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image2(i2)
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string
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Second of three possible icons representing the tool
associated with the context.
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image3(i3)
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string
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Third of three possible icons representing the tool
associated with the context.
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name(n)
|
string
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If this is a tool command, name the tool appropriately.
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offCommand(ofc)
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string
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command to be issued when context is turned on
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onCommand(onc)
|
string
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command to be issued when context is turned on
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shadingCentric(s)
|
boolean
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.shadingGeometryRelCtx()