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sound(
[objects]
, [endTime=time], [file=string], [length=boolean], [mute=boolean], [name=string], [offset=time], [sourceEnd=time], [sourceStart=time])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
sound is undoable, queryable, and editable.
Creates an audio node which can be used with UI commands such
as soundControl or timeControl which support sound scrubbing
and sound during playback.
string | Name of resulting audio node |
In query mode, return type is based on queried flag.
endTime, file, length, mute, name, offset, sourceEnd, sourceStart
Long name (short name) |
Argument types |
Properties |
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endTime(et)
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time
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Time at which to end the sound.
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file(f)
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string
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length(l)
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boolean
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The length (in the current time unit) of the sound.
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mute(m)
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boolean
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name(n)
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string
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Name to give the resulting audio node.
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offset(o)
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time
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Time at which to start the sound.
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sourceEnd(se)
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time
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Time offset from the start of the sound file at which to end the sound.
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sourceStart(ss)
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time
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Time offset from the start of the sound file at which to start the sound.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create an audio node for a sound file, and have it
# start at time 10. This command will return the name
# of the created node, something like "audio1".
#
cmds.sound( offset=10, file='ohNo.aiff' )
# In order to have this sound displayed in a
# timeControl widget (like the timeSlider) use a
# command like this one, where the global MEL variable
# $gPlayBackSlider is the name of the widget to display
# the sound in.
#
import maya.mel
gPlayBackSlider = maya.mel.eval( '$tmpVar=$gPlayBackSlider' )
cmds.timeControl( gPlayBackSlider, edit=True, sound='audio1' )