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subdCollapse(
[string]
, [caching=boolean], [constructionHistory=boolean], [level=int], [name=string], [nodeState=int], [object=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
subdCollapse is undoable, queryable, and editable.
This command converts a takes a subdivision surface, passed as the
argument, and produces
a subdivision surface with a number of hierarchy levels "removed".
Returns the name of the subdivision surface created and optionally
the DG node that does the conversion.
string[] | The subd surface and optionally the dependency node name |
In query mode, return type is based on queried flag.
changeSubdivComponentDisplayLevel, changeSubdivRegion, createSubdivRegion, nurbsToSubdiv, polyToSubdiv, querySubdiv, refineSubdivSelectionList, subdToBlind, subdToPoly, subdiv, subdivCrease, subdivDisplaySmoothness
caching, constructionHistory, level, name, nodeState, object
Long name (short name) |
Argument types |
Properties |
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level(l)
|
int
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The level that will now become the base mesh.
Default: 0
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Common flags |
constructionHistory(ch)
|
boolean
|
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Turn the construction history on or off (where applicable).
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name(n)
|
string
|
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|
Name the resulting object.
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object(o)
|
boolean
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Create the result, or just the depend node (where applicable).
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Advanced flags |
caching(cch)
|
boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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nodeState(nds)
|
int
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# To create a new subd surface whose level 0 (base mesh) matches
# the level 3 vertices of the given surface.
cmds.subdCollapse( 'subdivShape1', level=3 )