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texRotateContext([exists=boolean], [image1=string], [image2=string], [image3=string], [position=boolean], [snap=boolean], [snapRelative=boolean], [snapValue=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texRotateContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a
rotate context for the UV Editor.
Note that the above flag controls the global behaviour of all texture
editor rotate contexts. Changing one context independently is not
allowed. Changing a context's behaviour using the above flag, will
change all existing texture editor rotate contexts.
string | : name of the context created |
In query mode, return type is based on queried flag.
exists, image1, image2, image3, position, snap, snapRelative, snapValue
Long name (short name) |
Argument types |
Properties |
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exists(ex)
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boolean
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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image1(i1)
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string
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First of three possible icons representing the tool
associated with the context.
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image2(i2)
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string
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Second of three possible icons representing the tool
associated with the context.
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image3(i3)
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string
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Third of three possible icons representing the tool
associated with the context.
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position(p)
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boolean
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Returns the current position of the manipulator
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snap(s)
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boolean
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Sets or queries whether snapping is to be used.
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snapRelative(sr)
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boolean
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Sets or queries whether snapping is relative.
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snapValue(sv)
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float
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Sets or queries the size of the snapping increment.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# To create a new rotate context:
cmds.texRotateContext()
# To query the position of the manipulator
cmds.texRotateContext( 'texRotateContext', q=True, position=True )