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texSelectShortestPathCtx([exists=boolean], [image1=string], [image2=string], [image3=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texSelectShortestPathCtx is undoable, queryable, and editable.
Creates a new context to select shortest edge path
between two vertices or UVs in the texture editor window.
None
In query mode, return type is based on queried flag.
exists, image1, image2, image3
Long name (short name) |
Argument types |
Properties |
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exists(ex)
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boolean
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Returns true or false depending upon whether the
specified object exists. Other flags are ignored.
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image1(i1)
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string
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First of three possible icons representing the tool
associated with the context.
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image2(i2)
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string
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Second of three possible icons representing the tool
associated with the context.
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image3(i3)
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string
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Third of three possible icons representing the tool
associated with the context.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# To create a new poly shortest edge path context:
#
cmds.texSelectShortestPathCtx( 'PolyTexShortestPath' )