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Synopsis

texSelectShortestPathCtx([exists=boolean], [image1=string], [image2=string], [image3=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

texSelectShortestPathCtx is undoable, queryable, and editable.

Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window.

Return value

None

In query mode, return type is based on queried flag.

Flags

exists, image1, image2, image3
Long name (short name) Argument types Properties
exists(ex) boolean create
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1(i1) string createqueryedit
First of three possible icons representing the tool associated with the context.
image2(i2) string createqueryedit
Second of three possible icons representing the tool associated with the context.
image3(i3) string createqueryedit
Third of three possible icons representing the tool associated with the context.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To create a new poly shortest edge path context:
#
cmds.texSelectShortestPathCtx( 'PolyTexShortestPath' )