Go to: Synopsis. Return value. Flags. Python examples.

Synopsis

texWinToolCtx([alternateContext=boolean], [boxzoom=boolean], [dolly=boolean], [exists=boolean], [history=boolean], [image1=string], [image2=string], [image3=string], [name=string], [toolName=string], [track=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

texWinToolCtx is undoable, queryable, and editable.

This class creates a context for the View Tools "track", "dolly", and "box zoom" in the texture window.

Return value

stringContext name

In query mode, return type is based on queried flag.

Flags

alternateContext, boxzoom, dolly, exists, history, image1, image2, image3, name, toolName, track
Long name (short name) Argument types Properties
alternateContext(ac) boolean createquery
Set the ALT+MMB and ALT+SHIFT+MMB to refer to this context.
boxzoom(bz) boolean createqueryedit
Perform Box Zoom
dolly(do) boolean createqueryedit
Dollies the view
exists(ex) boolean create
Returns true or false depending upon whether the specified object exists. Other flags are ignored.
history(ch) boolean create
If this is a tool command, turn the construction history on for the tool in question.
image1(i1) string createqueryedit
First of three possible icons representing the tool associated with the context.
image2(i2) string createqueryedit
Second of three possible icons representing the tool associated with the context.
image3(i3) string createqueryedit
Third of three possible icons representing the tool associated with the context.
name(n) string create
If this is a tool command, name the tool appropriately.
toolName(tn) string createquery
Name of the specific tool to which this command refers.
track(tr) boolean createqueryedit
Tracks the view

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a new texture window tool context, set this tool to dolly in the texture window, then switch to it
cmds.texWinToolCtx('texWinToolCtx1', do=True)
cmds.setToolTo('texWinToolCtx1')