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undoInfo([chunkName=string], [closeChunk=boolean], [infinity=boolean], [length=uint], [openChunk=boolean], [printQueue=boolean], [redoName=string], [redoQueueEmpty=boolean], [state=boolean], [stateWithoutFlush=boolean], [undoName=string], [undoQueueEmpty=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
undoInfo is undoable, queryable, and NOT editable.
This command controls the undo/redo parameters.
In query mode, if invoked without flags (other than the query flag), this
command will return the number of items currently on the undo queue.
string | If querying undoName or redoName |
int | If querying state, infinity, or length |
In query mode, return type is based on queried flag.
flushUndo, redo, undo
chunkName, closeChunk, infinity, length, openChunk, printQueue, redoName, redoQueueEmpty, state, stateWithoutFlush, undoName, undoQueueEmpty
Long name (short name) |
Argument types |
Properties |
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chunkName(cn)
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string
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Sets the name used to identify a chunk for undo/redo
purposes when opening a chunk.
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closeChunk(cck)
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boolean
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Closes the chunk that was opened earlier by openChunk.
Once close chunk is called, all undoable operations in the chunk
will undo as a single undo operation.
Use with CAUTION!! Improper use of this command can leave the
undo queue in a bad state.
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infinity(infinity)
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boolean
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Set the queue length to infinity.
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length(l)
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uint
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Specifies the maximum number of items in the undo queue.
The infinity flag overrides this one.
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openChunk(ock)
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boolean
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Opens a chunk so that all undoable operations after this call
will fall into the newly opened chunk, until close chunk is called.
Once close chunk is called, all undoable operations in the chunk
will undo as a single undo operation.
Use with CAUTION!! Improper use of this command can leave the
undo queue in a bad state.
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printQueue(pq)
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boolean
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Prints to the Script Editor the contents of the undo queue.
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redoName(rn)
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string
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Returns what will be redone (if anything)
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redoQueueEmpty(rqe)
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boolean
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Return true if the redo queue is empty. Return false if
there is at least one command in the queue to be redone.
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state(st)
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boolean
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Turns undo/redo on or off.
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stateWithoutFlush(swf)
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boolean
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Turns undo/redo on or off without flushing the queue. Use with CAUTION!!
Note that if you perform destructive operations while stateWithoutFlush is
disabled, and you then enable it again, subsequent undo operations that try
to go past the destructive operations may be unstable since undo will
not be able to properly reconstruct the former state of the scene.
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undoName(un)
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string
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Returns what will be undone (if anything)
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undoQueueEmpty(uqe)
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boolean
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Return true if the undo queue is empty. Return false if
there is at least one command in the queue to be undone.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Turn undo on, with an infinite queue length
cmds.undoInfo( state=True, infinity=True )
# Turn undo on, with a queue length of 200
cmds.undoInfo( state=True, infinity=False, length=200 )
# Turn undo off
cmds.undoInfo( state=False )
# Query the queue length
cmds.undoInfo( q=True, length=True )
# Query the number of items currently on the queue.
cmds.undoInfo( q=True )