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This node creates a polygonal cone accordingly to the radius, height, and the number of subdivisions in X, Y, and Z. UVs are created on the cone if the texture attribute is true.

Node nameParentsClassificationMFn typeCompatible function sets
polyConepolyPrimitivegeometrykPolyConekBase
kNamedObject
kDependencyNode
kPolyCreator
kPolyPrimitive
kPolyCone

Related nodes

polyCreator, polyCreateFace, polyPrimitive, polyTorus, polyPlane, polyCube, polySphere, polyCylinder, polyUnite, polyBoolOp, polyBlindData, mesh

Attributes (8)

createUVs, height, radius, roundCap, subdivisionsAxis, subdivisionsCap, subdivisionsHeight, texture

Long name (short name)TypeDefaultFlags
createUVs (cuv) enum2outputinputconnectablestorable
Create UVs or not.
  • 0: No UVs
  • 1: No Normalization
  • 2: Normalize
  • 3: Normalize and Preserve Aspect Ratio
height (h) distance (double)2.0cmoutputinputconnectablestorablekeyable
Height of the cone.
radius (r) distance (double)1.0cmoutputinputconnectablestorablekeyable
Radius of the cone.
roundCap (rcp) boolfalseoutputinputconnectablestorable
To indicate whether we need a round cap
texture (tx) booltrueoutputinputconnectablestorable
Apply texture or not.
subdivisionsAxis (sa) integer20outputinputconnectablestorablekeyable
Subdivisions around the axis.
subdivisionsHeight (sh) integer1outputinputconnectablestorablekeyable
Subdivisions along the height.
subdivisionsCap (sc) integer0outputinputconnectablestorablekeyable
Subdivisions on the bottom cap.